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On Thu, 22 Feb 2001 11:06:32 -0500, Chris Huff wrote:
>And if you use a similar method to do collision with meshes, you could
>tesselate (almost) any object with the tesselation patch and use the
>resulting mesh for collision testing. It would be slow (a patch might be
But that is, as I said, an approximation.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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