POV-Ray : Newsgroups : povray.advanced-users : collision detection : Re: collision detection Server Time
29 Jul 2024 18:18:59 EDT (-0400)
  Re: collision detection  
From: Ron Parker
Date: 22 Feb 2001 11:27:01
Message: <slrn99afen.qd0.ron.parker@fwi.com>
On Thu, 22 Feb 2001 11:06:32 -0500, Chris Huff wrote:
>And if you use a similar method to do collision with meshes, you could 
>tesselate (almost) any object with the tesselation patch and use the 
>resulting mesh for collision testing. It would be slow (a patch might be 

But that is, as I said, an approximation.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.