|
|
On Mon, 04 Dec 2000 10:20:43 -0800, Josh English wrote:
>Using Warps read me file for his mesh smoother, I find that normalizing
>the normal vectors of each triangle, then averaging them, works the
>best. Of course, if you are using the vcross command to find your
>normals, remember that the length of the resultant vector has a length
>of the dot product, which will be at it's maximum when the vectors are
>orthogonal (ie, 90 degrees apart).
It's not the same as the dot product. The length of the cross product
vector is A*B*sin(t) and the dot product is A*B*cos(t).
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Post a reply to this message
|
|