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On 3 Oct 2000 09:06:12 -0400, Warp wrote:
>Chris Colefax <chr### [at] tagpovrayorg> wrote:
>: Be aware, however, that interiors are designed for objects that actually
>: have clearly defined interiors and exteriors, which triangles do not. The
>: results of specifying an interior for a single triangle will change as the
>: camera changes, which may or may not be what you want...
>
> Megapov supports "solid" meshes if that's of any help.
"Solid" meshes are unnecessary for proper operation of interior. What's
necessary is a topologically closed object with a consistent interior. You
can even give an interior to a bicubic patch mesh and get it to work.
But you can't give an interior to a triangle, because it doesn't have an
interior. Well, you can, but as Chris said, it won't do what you want.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
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