POV-Ray : Newsgroups : povray.advanced-users : 3dstudiomax -> povray : Re: 3dstudiomax -> povray Server Time
30 Jul 2024 16:15:42 EDT (-0400)
  Re: 3dstudiomax -> povray  
From: Thomas Willhalm
Date: 30 Sep 1999 05:09:53
Message: <qqmaeq4zrxb.fsf@goldach.fmi.uni-konstanz.de>
"Lance Birch" <lan### [at] usanet> writes:

> It's purely for fine tuning Ken.  Remember this is art, it doesn't have to
> keep to the real world rules.

I can second this. I once implemented an object modifier to have objects, 
that are invisible but cast shadows. (Unfortunately, my patch doesn't work
with current versions of POV-Ray for some unknown reason). Faking is
sometimes necessary to obtain the desired 'artistic' effect.

Thomas

-- 
http://www.fmi.uni-konstanz.de/~willhalm


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