POV-Ray : Newsgroups : povray.advanced-users : Vector Math : Re: Vector Math Server Time
30 Jul 2024 06:20:46 EDT (-0400)
  Re: Vector Math  
From: Thomas Willhalm
Date: 10 Jan 2000 07:43:31
Message: <qqmaeme2j2l.fsf@goldach.fmi.uni-konstanz.de>
"Darcy Johnston" <djo### [at] inamecomNOSPAM> writes:

> Say I have a cylinder which goes from 0, to <0, h, 0> and I want to
> transform it so that it runs from <a,b,c> to <x,y,z>. How do I go about
> figuring out that transformation?

Perhaps you should have a look at my "segment" include file. It's not
exactly what you looking for, but close to it. You can find the zip 
file at http://www.fmi.uni-konstanz.de/~willhalm/graphics/povaddon/

Thomas

-- 
http://thomas.willhalm.de/ (includes pgp key)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.