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Excuse me for being so daft. But how do I wrap an image map around a
sphere? Here's what I have, copied from the Insert, Ready made, Image
map file for POV 3.1g:
sphere
{<0,0,0> 5
texture
{
pigment
{
image_map
{
sys "marsmap.bmp"
interpolate 2 // smooth it
once // don't tile image, just one copy
}
// transform it to unit-size (-1 to +1)
translate -0.5*(x+y) // center on the origin
scale 2 // make it unit-sized
}
finish {ambient 0.3}
}
}
This keeps coming out as a plane, but I see my image map on it at least.
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Chuck Roberts wrote:
>
> Excuse me for being so daft. But how do I wrap an image map around a
> sphere? Here's what I have, copied from the Insert, Ready made, Image
> map file for POV 3.1g:
>
> sphere
> {<0,0,0> 5
> texture
> {
> pigment
> {
> image_map
> {
> sys "marsmap.bmp"
> interpolate 2 // smooth it
> once // don't tile image, just one copy
>
> }
> // transform it to unit-size (-1 to +1)
> translate -0.5*(x+y) // center on the origin
> scale 2 // make it unit-sized
> }
> finish {ambient 0.3}
> }
> }
> This keeps coming out as a plane, but I see my image map on it at least.
Add map_type 1 to your image map statement i.e.
image_map { sys "marsmap.bmp" map_type 1....
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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>Excuse me for being so daft. But how do I wrap an image map around a
>sphere? Here's what I have, copied from the Insert, Ready made, Image
>map file for POV 3.1g:
[cut]
You have to put map_type 1 inside the image_map statement.
It will give you spherical mapping.
--
Wojtek Bauman aka reaver | rea### [at] spleenwawpl | ICQ: 3429749 |
http://reaver.spleen.waw.pl | PGP: finger bauman@inx.pm.waw.pl |
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Try
sphere {
<0,0,0>,5
texture {
pigment {
image_map {
sys "filename.bmp"
map_type 1
}
}
}
}
Brendan Ryan
Chuck Roberts wrote:
> Excuse me for being so daft. But how do I wrap an image map around a
> sphere? Here's what I have, copied from the Insert, Ready made, Image
> map file for POV 3.1g:
>
> sphere
> {<0,0,0> 5
> texture
> {
> pigment
> {
> image_map
> {
> sys "marsmap.bmp"
> interpolate 2 // smooth it
> once // don't tile image, just one copy
>
> }
> // transform it to unit-size (-1 to +1)
> translate -0.5*(x+y) // center on the origin
> scale 2 // make it unit-sized
> }
> finish {ambient 0.3}
> }
> }
> This keeps coming out as a plane, but I see my image map on it at least.
Post a reply to this message
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