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Your recent samples look stunning! It does look a bit complicated to use,
however... guess I should read the documentation, though. ;-)
-Nathan
Bruce wrote:
>
> This is to announce the first public version of the DMesh Organic
> Modeller. The product was formerly titled OOM/BDL, but has been much
> revised and made available for public download.
>
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From: Mick Hazelgrove
Subject: Re: [announce] Dmesh Organic Modeller v0.8.5
Date: 13 Aug 1999 14:38:43
Message: <37b46633@news.povray.org>
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Hi
I down loaded DMesh and had a quick play. It's very powerful and very
difficult to use!
The results look very good but similar to organica or other mesh modellers
which are far easier to use.
If you can make the UI friendly this program has a major contribution to
make to the Pov community.
Mick
Bruce <dke### [at] sksympaticoca> wrote in message
news:37B### [at] sksympaticoca...
> This is to announce the first public version of the DMesh Organic
> Modeller. The product was formerly titled OOM/BDL, but has been much
> revised and made available for public download.
>
> This is still a work in progress, and therefore missing many user
> interface features. The primary design focus was to make it work first,
> and make it pretty latter. There is an OpenGL preview mode, but most of
> the muscle defintions must be typed into dialog boxes. If you find the
> idea of creating POVray scenes by hand a horribly appalling idea, it may
> be best wait to until the UI version is available. :)
>
> I'm posting it in this state, in order to determine if interest levels
> would warrant additional development. If there is a reasonable amount of
> interest, then future development can focus towards creating a more
> user-oriented share-ware release. The program is not really as hard to
> use as it first appears, (easy for me to say,) but does have a bit of a
> learning curve on the 'concept' side. There is documentation, tutorials
> and sample files for download. These are first draft, so any comments or
> advice would be greatly appreciated.
>
> At the present, this is a Win95 only product, (sorry LINUX user's,) but
> other OS's are being considered.
>
> Export Options
> - POVray: mesh and smooth mesh
> - RAW: Vertex, normal and uv coordinates
> - RIB: PointsPolygon, (preliminary SubdivisionMesh)
>
> It can also import height field images and export them as planar, conic,
> spheric or disc shaped meshes. Additional information can be found in
> the on-line documentation or by email.
>
>
> Sincerely Yours,
>
> Bruce Lamming
> Home of Dmesh - The Organic Object Modeller.
> http://www.geocities.com/SoHo/Studios/4500
>
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Bruce wrote:
> This is to announce the first public version of the DMesh Organic
> Modeller. The product was formerly titled OOM/BDL, but has been much
> revised and made available for public download.
[snip]
> Home of Dmesh - The Organic Object Modeller.
> http://www.geocities.com/SoHo/Studios/4500
Wonderful, and it looks like it's a key to one of the next steps
in humanoid modeling. One minor quibble: in exactly what browser
is dark blue type on black legible? I see it a lot on the web,
so evidently somebody is able to read it. Not me, though.
--
Bob Crispen
crispen at hiwaay dot net
What we're looking for: destinations.
What we end up getting: journeys.
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Bob Crispen wrote:
> One minor quibble: in exactly what browser
> is dark blue type on black legible? I see it a lot on the web,
> so evidently somebody is able to read it. Not me, though.
> --
> Bob Crispen
I hate that !
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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Bruce wrote:
> >Bruce wrote:
> >> [snip]
> > Wonderful, and it looks like it's a key to one of the next steps
> > in humanoid modeling. One minor quibble: in exactly what browser
> > is dark blue type on black legible? I see it a lot on the web,
> > so evidently somebody is able to read it. Not me, though.
>
> Acck, me neither. Are you suggesting I should stick to programming and
> leave the web design to someone else? :)
>
> I hadn't really intended that, it was supposed to be more of a
> white/gray combination, but my browser (and apparently yours,) seems to
> think that the dark blue would provide a good contrasting color for
> selected links. I'll try some other combo's, any suggestions of color's
> you DID like?
Well, the browser didn't pick the colors for the links, just used the
defaults. If you specify one color or a background image, then you should
specify all 5.
Take a quick peek at http://www.htmlhelp.org/faq/fep/fep.html#BACKGROUND
No reason you can't be good technically and artistically at once. :-)
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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From: Bob Hughes
Subject: Re: [announce] Dmesh Organic Modeller v0.8.5
Date: 23 Aug 1999 18:42:49
Message: <37c1ce69@news.povray.org>
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Seems it has been said that blue (the deep blue of default colors of
links) is not a well focusable color for the eyes and I had thought
that meant for all eyes whether or not 20/20 vision, think someone
suggested it was only the nearsighted or farsighted afflicted by this,
although perhaps more correctly, bad eye sight doesn't help at all and
dark blue (indigo?) is always the least focused of the rainbow of
visible colors; the black backgrounds make the medium blue of links
seem like indigo whereas white shows the medium blue, and I can see
white backgrounded blue fonts far better than the black backgrounded,
bad eyesight or not (glasses, you know).>
Anyone see the run-on sentance above? Wish I could've made it show up
blue ^g^
Bob
Ken <tyl### [at] pacbellnet> wrote in message
news:37BF5358.5D5F0C9D@pacbell.net...
>
>
> Bob Crispen wrote:
>
> > One minor quibble: in exactly what browser
> > is dark blue type on black legible? I see it a lot on the web,
> > so evidently somebody is able to read it. Not me, though.
> > --
> > Bob Crispen
>
> I hate that !
>
> --
> Ken Tyler
>
> See my 700+ Povray and 3D Rendering and Raytracing Links at:
> http://home.pacbell.net/tylereng/index.html
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Bob Hughes wrote:
> Anyone see the run-on sentance above? Wish I could've made it show up
> blue ^g^
>
> Bob
http://Getting.it.to.show.up.blue.aint.so.hard.really/I.must.admit.it.took.me.a.minuet.to.figure.out.how.though
--
Ken Tyler
See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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Hi, Ken. The link seems broken...
Margus
Ken wrote:
>
> Bob Hughes wrote:
>
> > Anyone see the run-on sentance above? Wish I could've made it show up
> > blue ^g^
> >
> > Bob
>
>
http://Getting.it.to.show.up.blue.aint.so.hard.really/I.must.admit.it.took.me.a.minuet.to.figure.out.how.though
>
> --
> Ken Tyler
>
> See my 850+ Povray and 3D Rendering and Raytracing Links at:
> http://home.pacbell.net/tylereng/index.html
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Margus Ramst wrote:
>
> Hi, Ken. The link seems broken...
Why yes Margus, yes it is...
--
Ken Tyler
See my 850+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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From: Bob Hughes
Subject: Re: [announce] Dmesh Organic Modeller v0.8.5
Date: 24 Aug 1999 07:49:04
Message: <37c286b0@news.povray.org>
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I started to do the same for that whole paragraph and backed out since
it meant rewriting it basically. Lucky for us all I didn't or there
would be less meaning to the name Ken Tyler here (if ever--- not!).
That means since you did do it... well, think we all know the rest.
Bob
Ken <tyl### [at] pacbellnet> wrote in message
news:37C1EC50.908441AE@pacbell.net...
>
>
> Bob Hughes wrote:
>
> > Anyone see the run-on sentance above? Wish I could've made it show
up
> > blue ^g^
> >
> > Bob
>
>
http://Getting.it.to.show.up.blue.aint.so.hard.really/I.must.admit.it.
took.me.a.minuet.to.figure.out.how.though
>
> --
> Ken Tyler
>
> See my 850+ Povray and 3D Rendering and Raytracing Links at:
> http://home.pacbell.net/tylereng/index.html
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