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From: Psychomek
Subject: Pov problems
Date: 26 Jan 1999 15:19:09
Message: <36AE22E7.14F545F7@applied.net>
has anyone here had the following illegal operation?  i keep getting it
every time i render a certain scene i made....

here's the Error:

PVENGINE caused an invalid page fault in
module PVENGINE.EXE at 015f:00439e86.
Registers:
EAX=00000014 CS=015f EIP=00439e86 EFLGS=00010216
EBX=004ef640 SS=0167 ESP=01b3f6cc EBP=01b3fd20
ECX=00000001 DS=0167 ESI=03910000 FS=32df
EDX=00000000 ES=0167 EDI=01b3f96c GS=0000
Bytes at CS:EIP:
f2 a5 8a c8 80 e1 03 f2 a4 5f e9 25 f7 ff ff 8b
Stack dump:
01b3f95c f4240000 ec9e4012 01b3f744 fffffffa 00000000 00000000 01b3f73c
004a09c0 00000000 3ff00000 41531b5d 4153bf56 00435cf0 0048bdf2 00000004

Hope some one can help....  i'm running a p120 with 24 Mb of RAM and the
scene is about 23 MB in size.... i also have about 500 MB free on my HD
but the swap file couldn't be that big ...... could it?


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From: Ken
Subject: Re: Pov problems
Date: 26 Jan 1999 23:13:46
Message: <36AE9265.7FB2E6DA@pacbell.net>
Psychomek wrote:
> 
> has anyone here had the following illegal operation?  i keep getting it
> every time i render a certain scene i made....
> 
> here's the Error:
> 
> PVENGINE caused an invalid page fault in
> module PVENGINE.EXE at 015f:00439e86.
> Registers:
> EAX=00000014 CS=015f EIP=00439e86 EFLGS=00010216
> EBX=004ef640 SS=0167 ESP=01b3f6cc EBP=01b3fd20
> ECX=00000001 DS=0167 ESI=03910000 FS=32df
> EDX=00000000 ES=0167 EDI=01b3f96c GS=0000
> Bytes at CS:EIP:
> f2 a5 8a c8 80 e1 03 f2 a4 5f e9 25 f7 ff ff 8b
> Stack dump:
> 01b3f95c f4240000 ec9e4012 01b3f744 fffffffa 00000000 00000000 01b3f73c
> 004a09c0 00000000 3ff00000 41531b5d 4153bf56 00435cf0 0048bdf2 00000004
> 
> Hope some one can help....  i'm running a p120 with 24 Mb of RAM and the
> scene is about 23 MB in size.... i also have about 500 MB free on my HD
> but the swap file couldn't be that big ...... could it?

It's probably choking on the file size. I have had many problems
with pov and file sizes exceeding 10 - 15 megs.

-- 
Ken Tyler

tyl### [at] pacbellnet


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From: Psychomek
Subject: Re: Pov problems
Date: 27 Jan 1999 03:15:44
Message: <36AECAD0.EF8EE6A@applied.net>
Ken wrote:

> Psychomek wrote:
> >
> > has anyone here had the following illegal operation?  i keep getting it
> > every time i render a certain scene i made....
> >
> > here's the Error:
> >
> > PVENGINE caused an invalid page fault in
> > module PVENGINE.EXE at 015f:00439e86.
> > Registers:
> > EAX=00000014 CS=015f EIP=00439e86 EFLGS=00010216
> > EBX=004ef640 SS=0167 ESP=01b3f6cc EBP=01b3fd20
> > ECX=00000001 DS=0167 ESI=03910000 FS=32df
> > EDX=00000000 ES=0167 EDI=01b3f96c GS=0000
> > Bytes at CS:EIP:
> > f2 a5 8a c8 80 e1 03 f2 a4 5f e9 25 f7 ff ff 8b
> > Stack dump:
> > 01b3f95c f4240000 ec9e4012 01b3f744 fffffffa 00000000 00000000 01b3f73c
> > 004a09c0 00000000 3ff00000 41531b5d 4153bf56 00435cf0 0048bdf2 00000004
> >
> > Hope some one can help....  i'm running a p120 with 24 Mb of RAM and the
> > scene is about 23 MB in size.... i also have about 500 MB free on my HD
> > but the swap file couldn't be that big ...... could it?
>
> It's probably choking on the file size. I have had many problems
> with pov and file sizes exceeding 10 - 15 megs.
>
> --
> Ken Tyler
>
> tyl### [at] pacbellnet

But i downloaded Superpatch and it worked.... go figure


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From: Ron Parker
Subject: Re: Pov problems
Date: 27 Jan 1999 09:12:34
Message: <36af1ed2.0@news.povray.org>
On Wed, 27 Jan 1999 03:14:09 -0500, Psychomek <psy### [at] appliednet> wrote:
>> It's probably choking on the file size. I have had many problems
>> with pov and file sizes exceeding 10 - 15 megs.
>
>But i downloaded Superpatch and it worked.... go figure

Well, that would explain why I couldn't get your scene to
crash when you sent it to me the other night. :)  It's
probably just a compiler issue - VC++ 6 probably does memory
management differently.

BTW, you'll still want to go into that massive .inc file and 
turn the unions of smooth triangles into meshes, if you can.  
I'll bet that cuts down on the memory usage, since it won't
duplicate the textures for each face.


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From: Psychomek
Subject: Re: Pov problems
Date: 27 Jan 1999 15:06:05
Message: <36AF7158.82E3CA9D@applied.net>
Ron Parker wrote:

> On Wed, 27 Jan 1999 03:14:09 -0500, Psychomek <psy### [at] appliednet> wrote:
> >> It's probably choking on the file size. I have had many problems
> >> with pov and file sizes exceeding 10 - 15 megs.
> >
> >But i downloaded Superpatch and it worked.... go figure
>
> Well, that would explain why I couldn't get your scene to
> crash when you sent it to me the other night. :)  It's
> probably just a compiler issue - VC++ 6 probably does memory
> management differently.
>
> BTW, you'll still want to go into that massive .inc file and
> turn the unions of smooth triangles into meshes, if you can.
> I'll bet that cuts down on the memory usage, since it won't
> duplicate the textures for each face.

How would i do that... i'm not that experienced.....


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From: Ken
Subject: Re: Pov problems
Date: 27 Jan 1999 16:04:12
Message: <36AF7F3A.133861DD@pacbell.net>
Psychomek wrote:
> 
> Ron Parker wrote:
> 
> > On Wed, 27 Jan 1999 03:14:09 -0500, Psychomek <psy### [at] appliednet> wrote:
> > >> It's probably choking on the file size. I have had many problems
> > >> with pov and file sizes exceeding 10 - 15 megs.
> > >
> > >But i downloaded Superpatch and it worked.... go figure
> >
> > Well, that would explain why I couldn't get your scene to
> > crash when you sent it to me the other night. :)  It's
> > probably just a compiler issue - VC++ 6 probably does memory
> > management differently.
> >
> > BTW, you'll still want to go into that massive .inc file and
> > turn the unions of smooth triangles into meshes, if you can.
> > I'll bet that cuts down on the memory usage, since it won't
> > duplicate the textures for each face.
> 
> How would i do that... i'm not that experienced.....

Simple :) Use search -  replaced - type in union for search for -
and mesh for replace. Hit the execute button.

-- 
Ken Tyler

tyl### [at] pacbellnet


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