POV-Ray : Newsgroups : povray.windows : 3D acceleration cards Server Time
28 Jul 2024 16:21:30 EDT (-0400)
  3D acceleration cards (Message 1 to 3 of 3)  
From: Ryan Rife
Subject: 3D acceleration cards
Date: 21 Jan 1998 20:41:01
Message: <34c6b169.0@news.povray.org>
I have seen a PovRay Emulator that was able to access 3d rendering cards and
have them do some of the math (not rendering) on the povray raytracing.  It
was somewhat faster than a normal CPU.  Has anybody else seen this???


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From: Nieminen Mika
Subject: Re: 3D acceleration cards
Date: 22 Jan 1970 11:18:01
Message: <34c77139.0@news.povray.org>
Ryan Rife (rif### [at] multiprocom) wrote:
: I have seen a PovRay Emulator that was able to access 3d rendering cards and
: have them do some of the math (not rendering) on the povray raytracing.  It
: was somewhat faster than a normal CPU.  Has anybody else seen this???

  I wonder how do you calculate the intersection of a ray with a primitive
with a 3D-card. AFAIK, 3D-cards do not support spheres, cylinders, etc.

--
                                                              - Warp. -


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From: Dave Tucker
Subject: Re: 3D acceleration cards
Date: 22 Jan 1998 17:32:58
Message: <34C7C919.37917B21@altatech.com>
I have never heard of such a thing, but I can't see how it would work
seeing how pov is a ray tracer and 3D graphics cards do grouand shading.  The
two are apples and oranges.  Although we have a SGI Iris here that can do some
neat thing like shadows and simulated reflections, it is not doing
raytracing.


Ryan Rife wrote:

> I have seen a PovRay Emulator that was able to access 3d rendering cards and
> have them do some of the math (not rendering) on the povray raytracing.  It
> was somewhat faster than a normal CPU.  Has anybody else seen this???



--
dav### [at] altatechcom
http://www.altatech.com/


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