Ryan Rife (rif### [at] multiprocom) wrote:
: I have seen a PovRay Emulator that was able to access 3d rendering cards and
: have them do some of the math (not rendering) on the povray raytracing. It
: was somewhat faster than a normal CPU. Has anybody else seen this???
I wonder how do you calculate the intersection of a ray with a primitive
with a 3D-card. AFAIK, 3D-cards do not support spheres, cylinders, etc.
--
- Warp. -
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