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It took longer than I planned(I got delayed by a thunderstorm), and
there are some problems with this release(crashes have been reported
with the particle_system object), but it should be enough for you to
play with the glow patch which seems so popular...
http://homepage.mac.com/chrishuff/povpatch.html
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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Major bug. Whenever I render any scene with blobs in it MP+.31 crashes. :(
Here's the error code:
MEGAPOV05APLUSMOD031 caused an invalid page fault in
module MEGAPOV05APLUSMOD031.EXE at 016f:0045807f.
Registers:
EAX=00937dc0 CS=016f EIP=0045807f EFLGS=00010203
EBX=00000001 SS=0177 ESP=0187ff04 EBP=0187ff8c
ECX=00000000 DS=0177 ESI=00937dc0 FS=19cf
EDX=00000000 ES=0177 EDI=00967478 GS=0000
Bytes at CS:EIP:
8b 48 08 85 c9 74 06 8b 50 0c 89 51 0c 8b 48 0c
Stack dump:
00457fa9 00937dc0 00967478 0045c56c 00937dd8 004fa294 00000336 00967dd8
00967dd8 0045c599 00967518 00000000 00000000 0046ddbe 00973e98 00000000
I've pretty much narrowed it down to only blobs, though isosurfaces might
also me a problem. Fix it quick!! :)
Please?
H.E. Day
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From: Jetlag
Subject: Re: MegaPOVPlus 0.3.1 Windows version released
Date: 12 Sep 2000 01:36:57
Message: <39bdc0f9@news.povray.org>
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> Major bug. Whenever I render any scene with blobs in it MP+.31 crashes.
:(
> Here's the error code:
Yeah, it'll do that. :( It was very apparent with the particle_system too.
That creates a bunch of blobs, doesn't it? Interesting... I'd recommend not
using 0.3.1 with blobs until someone figures it out.
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I just tried out the new parameters of the glow effect and found them quite
useful. There is much more room for variations now.
Is there some kind of translation for the old syntax to the new? I tried to
achieve the old effects with the new version, but i did not succeed. The old
one always looked more foggy.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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In article <39BDE939.A2AD59F1@schunter.etc.tu-bs.de>,
chr### [at] gmx de wrote:
> I just tried out the new parameters of the glow effect and found them
> quite useful. There is much more room for variations now.
>
> Is there some kind of translation for the old syntax to the new? I
> tried to achieve the old effects with the new version, but i did not
> succeed. The old one always looked more foggy.
Use "type" instead of "glow_type", the existing types have not changed.
Use "warp {turbulence ...}" instead of "turbulence ...". Use "color
COLOR*GLOW_AMOUNT" for your color, since the glow amount was dropped(it
was 3 unnecessary multiplications per glow per trace, and wasn't very
useful). Don't use radius, falloff_exponent, or size, not using them
will turn them off.(and size doesn't work properly in all situations)
That should be everything...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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In article <01c01c76$c8e8ea00$677889d0@daysix>, "H. E. Day"
<Pov### [at] aol com> wrote:
> Major bug. Whenever I render any scene with blobs in it MP+.31 crashes.
> I've pretty much narrowed it down to only blobs, though isosurfaces might
> also me a problem. Fix it quick!! :)
Well, that tells me where to look for the problem with my
particle_system...(which is actually a hybrid object using the blob code
for rendering). I am guessing this is a bug that exists in MegaPOV 0.5
and earlier versions of MP+ as well, it just didn't show up until I
plugged some memory leaks.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
<><
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Chris Huff wrote:
>
> Use "type" instead of "glow_type", the existing types have not changed.
> Use "warp {turbulence ...}" instead of "turbulence ...". Use "color
> COLOR*GLOW_AMOUNT" for your color, since the glow amount was dropped(it
> was 3 unnecessary multiplications per glow per trace, and wasn't very
> useful). Don't use radius, falloff_exponent, or size, not using them
> will turn them off.(and size doesn't work properly in all situations)
>
> That should be everything...
>
Thanks, it works perfect now.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Hmmm... the only way I could get the new glow to work was by putting and
object (box{0,0}) at the end of the scene file. If I didn't put a dummy
object at the end of the file the error "object or directive expected
but end of file found instead" comes out even with just a camera and a
"glow {}" statement. Ver 3.0 allowed the glows to be rendered without
any other objects but a camera in the scene.
Regards,
Keith
Christoph Hormann wrote:
>
> Chris Huff wrote:
> >
> > Use "type" instead of "glow_type", the existing types have not changed.
> > Use "warp {turbulence ...}" instead of "turbulence ...". Use "color
> > COLOR*GLOW_AMOUNT" for your color, since the glow amount was dropped(it
> > was 3 unnecessary multiplications per glow per trace, and wasn't very
> > useful). Don't use radius, falloff_exponent, or size, not using them
> > will turn them off.(and size doesn't work properly in all situations)
> >
> > That should be everything...
> >
>
> Thanks, it works perfect now.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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In article <39BEA535.BF3D5DD3@totalise.co.uk>, Keith Hull
<kei### [at] totalise co uk> wrote:
> Hmmm... the only way I could get the new glow to work was by putting and
> object (box{0,0}) at the end of the scene file. If I didn't put a dummy
> object at the end of the file the error "object or directive expected
> but end of file found instead" comes out even with just a camera and a
> "glow {}" statement. Ver 3.0 allowed the glows to be rendered without
> any other objects but a camera in the scene.
That's because glows aren't objects. And, um, version 0.3 didn't
consider them objects either, the same error would show up. In fact,
some of the work done between 0.3 and 0.3.1 was to make them behave more
like objects...it obviously wasn't complete, but they should now be
allowed in some places they weren't before(in unions, for example). I
still have to make them transform along with light sources and CSG
objects, though.(maybe they should be attachable to any object...)
My best guess is that you were using glows in light sources before, and
"naked" glows now. Since light sources are objects, that error didn't
show up.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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I'm hoping you can fix it before my time runs out for the IRTC. :)
You can, right?
H.E. Day
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