POV-Ray : Newsgroups : povray.unofficial.patches : New AA methods for POV-Ray Server Time
29 Jul 2024 14:23:48 EDT (-0400)
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From: Jan Walzer
Subject: Re: New AA methods for POV-Ray
Date: 1 Apr 2002 16:16:54
Message: <3ca8ce46@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote:
> > Not so long ago, I saw a plugin for a commercial
> > raytracer, that featured AA without moire patterns.
>
> AA without moire patterns can't exist AFAIK? It can only be reduced in some
> cases, but not be prevented in all.

<theoretically>
probably for an infinite number of samples/pixel (+some jitter) could
remove moire ...
</theoretically>

At least, if you do forward-raytracing, there's a chance, to go
without moire (look at WinOSI) ...


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From: Peter Popov
Subject: Re: New AA methods for POV-Ray
Date: 2 Apr 2002 03:04:51
Message: <famhau8st326ec51plp6vqngubf0jnd998@4ax.com>
On Mon, 1 Apr 2002 22:16:34 +0200, "Rune"
<run### [at] mobilixnetdk> wrote:

>AA without moire patterns can't exist AFAIK? It can only be reduced in some
>cases, but not be prevented in all.

Moire patterns can be detected by Fourier analysis and compensated for
using post-processing filters. Maybe such filters can be incorporated
into anti-aliasing as well?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Hugo
Subject: Re: New AA methods for POV-Ray
Date: 2 Apr 2002 07:57:55
Message: <3ca9aad3$1@news.povray.org>
I searched again for the plugin I talked about.. I found it.. It's the
famous "final render".. Direct link:

http://www.finalrender.com/finalrender/the_product11.htm

Though of course they say nothing about how it's accomplished.

Regards,
Hugo


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From: Christopher James Huff
Subject: Re: New AA methods for POV-Ray
Date: 2 Apr 2002 10:11:12
Message: <chrishuff-54AE05.10121902042002@netplex.aussie.org>
In article <3ca8ce46@news.povray.org>, "Jan Walzer" <jan### [at] lzernet> 
wrote:

> <theoretically>
> probably for an infinite number of samples/pixel (+some jitter) could
> remove moire ...
> </theoretically>

I don't think so. There will still be visible artifacts due to the fact 
that pixels are square areas of color, even if each pixel is exactly the 
color of the area under it. In my raytracer, I made an antialiasing 
method that just made multiple passes over the image. After rendering 
overnight, enough passes that the difference between the pixel color and 
the "real" color was too small to represent on the monitor, there were 
still visible moire artifacts. Sampling each pixel with a spherical 
distribution instead of a flat square distribution helped some.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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From: Jan Walzer
Subject: Re: New AA methods for POV-Ray
Date: 2 Apr 2002 13:49:37
Message: <3ca9fd41$1@news.povray.org>
"Christopher James Huff" <chr### [at] maccom> schrieb im Newsbeitrag
news:chr### [at] netplexaussieorg...
> In article <3ca8ce46@news.povray.org>, "Jan Walzer" <jan### [at] lzernet>
> wrote:
>
> > <theoretically>
> > probably for an infinite number of samples/pixel (+some jitter) could
> > remove moire ...
> > </theoretically>
>
> I don't think so. [....]  Sampling each pixel with a spherical
> distribution instead of a flat square distribution helped some.

Hence I added the "+some jitter"-part ... I assumed the jitter to
be spherical ...

OTOH: Even if, it would produce an blurred image, probably a rectangular
jitter, spanning over 3x3 pixels should suffice, to avoid moire ...

The image will loose sharpness, but moire should be gone (for infinite
number of samples)


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