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1 Sep 2024 16:13:18 EDT (-0400)
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From: Anton Sherwood
Subject: Re: crackle: suggested extensions
Date: 16 May 2001 22:39:34
Message: <3B033A20.637F891D@pobox.com>
Anton Sherwood wrote:
> theta = rx*2*pi;
> phi = acos(2*ry-1);
> v0 = sphere_to_xyz(theta,phi); /* uniform by Archimedean theorem */
> vtemp = one of the axis vectors,
>         corresponding to the smallest component of v0;
> v1 = vaxis_rotate(vtemp,v0,rz*360);
> v2 = vcross(v0,v1);
> v0 = vcross(v1,v2);

oops, make that last line v1=vcross(v2,v0).

> v0,v1,v2 are the new basis.


-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Anton Sherwood
Subject: Re: crackle: suggested extensions
Date: 19 May 2001 17:25:37
Message: <3B06E510.A1811A1B@pobox.com>
> Christoph Hormann wrote:
> > I really wonder if the actual implementation would look the same...

Anton Sherwood wrote:
> I'd expect some difference because I only rotated the pyramids on z --
> and because I've no idea how crackle places the nuclei.

And (oops) some of the pyramids ought to have flat peaks.

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Anton Sherwood
Subject: Re: crackle: suggested extensions
Date: 21 May 2001 19:41:10
Message: <3B09A7D7.79260A8D@pobox.com>
Ron Parker wrote:
> Do you happen to have a formula that will translate a random vector in
> the unit cube between <0,0,0> and <1,1,1> into a set of basis vectors
> and give uniform coverage of the space of all possible basis vectors? 
> I seem to have left mine in my other coat.

I forgot to ask: are the noise-vector's components independent?

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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From: Ron Parker
Subject: Re: crackle: suggested extensions
Date: 22 May 2001 01:09:48
Message: <slrn9gjt50.v61.ron.parker@fwi.com>
On Mon, 21 May 2001 16:42:15 -0700, Anton Sherwood wrote:
>Ron Parker wrote:
>> Do you happen to have a formula that will translate a random vector in
>> the unit cube between <0,0,0> and <1,1,1> into a set of basis vectors
>> and give uniform coverage of the space of all possible basis vectors? 
>> I seem to have left mine in my other coat.
>
>I forgot to ask: are the noise-vector's components independent?

They should be.  If they aren't, we have a bigger problem. :)

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}


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From: Anton Sherwood
Subject: Re: crackle: suggested extensions
Date: 6 Jun 2002 22:21:22
Message: <3D00188D.86C4C89E@pobox.com>
(Will anyone ever read this?)

> > Ron Parker wrote:
> > > Do you happen to have a formula that will translate a random
> > > vector in the unit cube between <0,0,0> and <1,1,1> into a set
> > > of basis vectors and give uniform coverage of the space of all
> > > possible basis vectors?  I seem to have left mine in my other
> > > coat.
> 
> Anton Sherwood wrote:
> > I'll think about it some more, and come up with a dumb idea.

Anton Sherwood wrote:
> Got it.  (I'll call your random vector <rx,ry,rz>)
> [...code...]

A year later, it hits me that this ought to work just as well:
	rotate <360*rx, degrees(asin(1-2*ry)), 360*rz>
(though of course one wouldn't really use degrees arithmetic)

Choosing a basis is equivalent to choosing a point on the sphere and a
rotation around it.  My first code essentially did it in that order. 
The reverse looks more efficient.


-- 
Anton Sherwood, http://www.ogre.nu/


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From: Ron Parker
Subject: Re: crackle: suggested extensions
Date: 16 Jul 2002 16:21:12
Message: <slrnaj901q.lnd.ron.parker@fwi.com>
On Thu, 06 Jun 2002 19:21:01 -0700, Anton Sherwood wrote:
> (Will anyone ever read this?)

No.

Now I have to go back and find the articles it's referring to...

-- 
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions


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From: Anton Sherwood
Subject: Re: crackle: suggested extensions
Date: 7 Feb 2014 23:45:59
Message: <52f5b687@news.povray.org>
On 2001-5-15 22:40, Anton Sherwood wrote:
> ... Meanwhile, another idea: if (dx,dy,dz) were replaced with
> (dx+dy,dx+dz,dy+dz), the `crystal' would be a rhombic dodecahedron.

Or not.  Less than 13 years later, as I was thinking about something 
unrelated to ray-tracing, it hit me that it would have to be
	(dx+dy, dx-dy, dx+dz, dx-dz, dy+dz, dy-dz).

-- 
*\\* Anton Sherwood *\\* www.bendwavy.org


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From: Anton Sherwood
Subject: Re: crackle: suggested extensions
Date: 21 Mar 2014 18:27:06
Message: <532cbcba$1@news.povray.org>
> On 2001-5-15 22:40, Anton Sherwood wrote:
>> ... Meanwhile, another idea: if (dx,dy,dz) were replaced with
>> (dx+dy,dx+dz,dy+dz), the `crystal' would be a rhombic dodecahedron.

On 2014-2-07 20:45, Anton Sherwood wrote:
> Or not.  Less than 13 years later, as I was thinking about something
> unrelated to ray-tracing, it hit me that it would have to be
> 	(dx+dy, dx-dy, dx+dz, dx-dz, dy+dz, dy-dz).

Or ( abs(dx)+abs(dy), abs(dx)+abs(dz), abs(dy)+abs(dz) ),
which is probably what I meant in the first place.

-- 
*\\* Anton Sherwood *\\* www.bendwavy.org


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From: Stephen
Subject: Re: crackle: suggested extensions
Date: 22 Mar 2014 07:15:00
Message: <web.532d6f93ad8c17a9e0ead47e0@news.povray.org>
Anton Sherwood <bro### [at] poboxcom> wrote:
> On 2001-5-15 22:40, Anton Sherwood wrote:
> > ... Meanwhile, another idea: if (dx,dy,dz) were replaced with
> > (dx+dy,dx+dz,dy+dz), the `crystal' would be a rhombic dodecahedron.
>
> Or not.  Less than 13 years later, as I was thinking about something
> unrelated to ray-tracing, it hit me that it would have to be
>  (dx+dy, dx-dy, dx+dz, dx-dz, dy+dz, dy-dz).
>
> --
> *\\* Anton Sherwood *\\* www.bendwavy.org

You persevere I'll say that for you. :-)


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