POV-Ray : Newsgroups : povray.unofficial.patches : MegaPov 0.6 available for download Server Time
28 Sep 2024 19:41:11 EDT (-0400)
  MegaPov 0.6 available for download (Message 29 to 38 of 38)  
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From: Ron Parker
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 15:55:36
Message: <slrn8tkeef.e4r.ron.parker@fwi.com>
On Tue, 3 Oct 2000 15:16:31 -0400, Bill DeWitt wrote:
>"Ron Parker" <ron### [at] povrayorg> wrote :
>>
>> For that matter, where am I?
>
>    Stick both arms straight out in any direction as far as they go. Point
>your index fingers 180 degrees back along your arms. Have a friend sight
>along both fingers and triangulate your position.

My friend got a division by zero error.  I thought I might be doing something 
wrong, but I've confirmed that I was following your instructions exactly.

Also, I can't move my wrists now.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights -- 
  http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html


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From: Greg M  Johnson
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 16:10:42
Message: <39DA3C01.2B3E29AD@my-dejanews.com>
Again, I am sorry if I disparaged.  I don't want to contribute to morale burnout.

There is a lot of overlap.  Ron is an official P-T and the author of patched
features.

Ron Parker wrote:

> For that matter, where am I?
>


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From: Bill DeWitt
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 16:42:57
Message: <39da44d1@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote :
>
> My friend got a division by zero error.  I thought I might be doing
something
> wrong, but I've confirmed that I was following your instructions exactly.

    Ah! I have found the error. The problem is that you only occupy a finite
amount of cubic centimeters. When contrasted to the entire universe, that
amount, <finite>/<infinite> works out to zero. Using this method, you do not
exist. Please add an arbitrary 0.00001 to all figures until we come up with
a fix. I know this means that you will be located somewhere within one of
6,000,000,000,000 galaxies, but that will have to be close enough for now.


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From: Ron Parker
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 16:48:50
Message: <slrn8tkhi8.e5t.ron.parker@fwi.com>
On Tue, 3 Oct 2000 16:42:59 -0400, Bill DeWitt wrote:
>"Ron Parker" <ron### [at] povrayorg> wrote :
>>
>> My friend got a division by zero error.  I thought I might be doing
>something
>> wrong, but I've confirmed that I was following your instructions exactly.
>
>    Ah! I have found the error. The problem is that you only occupy a finite
>amount of cubic centimeters. When contrasted to the entire universe, that

Actually, the problem appears to be that the triangulation didn't work, as
I could have been anywhere on a line segment connecting my fingers.  Holding
one arm out in front of me seems to have fixed the error.

My wrists still don't work, though.  They're all floppy.  I had to get some
help getting them bent at 180 degrees, and it hurt a little, and they're
turning funny colors.  Do you think that might be related?

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights -- 
  http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html


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From: Bill DeWitt
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 18:06:31
Message: <39da5867@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote :
>
> Actually, the problem appears to be that the triangulation didn't work, as
> I could have been anywhere on a line segment connecting my fingers.
Holding
> one arm out in front of me seems to have fixed the error.

    Hmm... that should only happen if you accidentally get your
arms -exactly- 180 degrees from each other, any other angle would have
worked.

> My wrists still don't work, though.  They're all floppy.  I had to get
some
> help getting them bent at 180 degrees, and it hurt a little, and they're
> turning funny colors.  Do you think that might be related?

    You have now learned the first lesson of Aikido, "It's -not- all in the
wrist."


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From: Chris Huff
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 22:03:25
Message: <chrishuff-3792EA.21045703102000@news.povray.org>
In article <39d97fe6@news.povray.org>, "Mick Hazelgrove" 
<mic### [at] mhazelgrovefsnetcouk> wrote:

> And I'll add the other 50%

And I can donate some school work...I have a whole second semester of 
Grammar III that I have to repeat.
And those annoying US History reports which I never seem to actually get 
done...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: smellenbergh
Subject: Re: MegaPov 0.6 available for download
Date: 4 Oct 2000 14:03:34
Message: <1ehzpzd.1micwx7am42ioN%smellenbergh@skynet.be>
Michael Andrews <M.C### [at] readingacuk> wrote:

> Hi Nathan,
> 
> [snip]
> 
> > *    Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9).
> 
> [snip]
> 
> You seem to have included an older version of this warp patch. Was this
> because it is still being refined? The latest version (in MP+ v0.3.2 at
> least) has a different syntax.
Yes, it looks like we overlooked the changes in 0.3.2. We were not aware
of those changes, we concentrated on the glow patch and
blob_pigment/pattern.

A small correction: Nathan isn't to blame for that mistake. We added
most of the new stuff in MP 0.6. 
Sorry for the mistake!

Yvo & Rene Smellenbergh

-- 
e-mail:sme### [at] skynetbe

http://users.skynet.be/smellenbergh


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From: Nathan Kopp
Subject: Re: MegaPov 0.6 available for download
Date: 4 Oct 2000 19:16:06
Message: <39dbba36@news.povray.org>
"smellenbergh" <sme### [at] skynetbe> wrote...
> Michael Andrews <M.C### [at] readingacuk> wrote:
> > You seem to have included an older version of this warp patch. Was this
> > because it is still being refined? The latest version (in MP+ v0.3.2 at
> > least) has a different syntax.
> Yes, it looks like we overlooked the changes in 0.3.2. We were not aware
> of those changes, we concentrated on the glow patch and
> blob_pigment/pattern.

With this and the transformation bug, it looks like we will need a 0.6a
after all.

-Nathan


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From: Peter Popov
Subject: Re: MegaPov 0.6 available for download
Date: 5 Oct 2000 23:12:56
Message: <9ngqtsgq0657sv0ho9dl4ldhqecgh5rbsm@4ax.com>
On Tue, 3 Oct 2000 18:06:26 -0400, "Bill DeWitt"
<the### [at] earthlinknet> wrote:

>    You have now learned the first lesson of Aikido, "It's -not- all in the
>wrist."

I've heard that somewhere. Was it when I took ping-pong? Or maybe it
was in one of those weird Sexual Education classes?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: Chris Huff
Subject: Re: MegaPov 0.6 available for download
Date: 6 Oct 2000 11:50:27
Message: <chrishuff-C7A9B9.10525406102000@news.povray.org>
In article <39d7a559@news.povray.org>, "Nathan Kopp" <Nat### [at] Koppcom> 
wrote:

> *    Added new keyword clock_on (1.0 is on, 0.0 is not on) (9.3).

I think "animation" would have been a better keyword...I would prefer:
#if(animation = on)
to this:
#if(clock_on)

It would still do the same thing(you don't really need the "= on" part), 
but it is more obvious what it does.
Or am I misunderstanding what it does?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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