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On Tue, 3 Oct 2000 15:16:31 -0400, Bill DeWitt wrote:
>"Ron Parker" <ron### [at] povrayorg> wrote :
>>
>> For that matter, where am I?
>
> Stick both arms straight out in any direction as far as they go. Point
>your index fingers 180 degrees back along your arms. Have a friend sight
>along both fingers and triangulate your position.
My friend got a division by zero error. I thought I might be doing something
wrong, but I've confirmed that I was following your instructions exactly.
Also, I can't move my wrists now.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
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Again, I am sorry if I disparaged. I don't want to contribute to morale burnout.
There is a lot of overlap. Ron is an official P-T and the author of patched
features.
Ron Parker wrote:
> For that matter, where am I?
>
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"Ron Parker" <ron### [at] povrayorg> wrote :
>
> My friend got a division by zero error. I thought I might be doing
something
> wrong, but I've confirmed that I was following your instructions exactly.
Ah! I have found the error. The problem is that you only occupy a finite
amount of cubic centimeters. When contrasted to the entire universe, that
amount, <finite>/<infinite> works out to zero. Using this method, you do not
exist. Please add an arbitrary 0.00001 to all figures until we come up with
a fix. I know this means that you will be located somewhere within one of
6,000,000,000,000 galaxies, but that will have to be close enough for now.
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On Tue, 3 Oct 2000 16:42:59 -0400, Bill DeWitt wrote:
>"Ron Parker" <ron### [at] povrayorg> wrote :
>>
>> My friend got a division by zero error. I thought I might be doing
>something
>> wrong, but I've confirmed that I was following your instructions exactly.
>
> Ah! I have found the error. The problem is that you only occupy a finite
>amount of cubic centimeters. When contrasted to the entire universe, that
Actually, the problem appears to be that the triangulation didn't work, as
I could have been anywhere on a line segment connecting my fingers. Holding
one arm out in front of me seems to have fixed the error.
My wrists still don't work, though. They're all floppy. I had to get some
help getting them bent at 180 degrees, and it hurt a little, and they're
turning funny colors. Do you think that might be related?
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
Post a reply to this message
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"Ron Parker" <ron### [at] povrayorg> wrote :
>
> Actually, the problem appears to be that the triangulation didn't work, as
> I could have been anywhere on a line segment connecting my fingers.
Holding
> one arm out in front of me seems to have fixed the error.
Hmm... that should only happen if you accidentally get your
arms -exactly- 180 degrees from each other, any other angle would have
worked.
> My wrists still don't work, though. They're all floppy. I had to get
some
> help getting them bent at 180 degrees, and it hurt a little, and they're
> turning funny colors. Do you think that might be related?
You have now learned the first lesson of Aikido, "It's -not- all in the
wrist."
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In article <39d97fe6@news.povray.org>, "Mick Hazelgrove"
<mic### [at] mhazelgrovefsnetcouk> wrote:
> And I'll add the other 50%
And I can donate some school work...I have a whole second semester of
Grammar III that I have to repeat.
And those annoying US History reports which I never seem to actually get
done...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Michael Andrews <M.C### [at] readingacuk> wrote:
> Hi Nathan,
>
> [snip]
>
> > * Added Chris Huff's PigmentWarpPatch (displacement warp) (8.9).
>
> [snip]
>
> You seem to have included an older version of this warp patch. Was this
> because it is still being refined? The latest version (in MP+ v0.3.2 at
> least) has a different syntax.
Yes, it looks like we overlooked the changes in 0.3.2. We were not aware
of those changes, we concentrated on the glow patch and
blob_pigment/pattern.
A small correction: Nathan isn't to blame for that mistake. We added
most of the new stuff in MP 0.6.
Sorry for the mistake!
Yvo & Rene Smellenbergh
--
e-mail:sme### [at] skynetbe
http://users.skynet.be/smellenbergh
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"smellenbergh" <sme### [at] skynetbe> wrote...
> Michael Andrews <M.C### [at] readingacuk> wrote:
> > You seem to have included an older version of this warp patch. Was this
> > because it is still being refined? The latest version (in MP+ v0.3.2 at
> > least) has a different syntax.
> Yes, it looks like we overlooked the changes in 0.3.2. We were not aware
> of those changes, we concentrated on the glow patch and
> blob_pigment/pattern.
With this and the transformation bug, it looks like we will need a 0.6a
after all.
-Nathan
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On Tue, 3 Oct 2000 18:06:26 -0400, "Bill DeWitt"
<the### [at] earthlinknet> wrote:
> You have now learned the first lesson of Aikido, "It's -not- all in the
>wrist."
I've heard that somewhere. Was it when I took ping-pong? Or maybe it
was in one of those weird Sexual Education classes?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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In article <39d7a559@news.povray.org>, "Nathan Kopp" <Nat### [at] Koppcom>
wrote:
> * Added new keyword clock_on (1.0 is on, 0.0 is not on) (9.3).
I think "animation" would have been a better keyword...I would prefer:
#if(animation = on)
to this:
#if(clock_on)
It would still do the same thing(you don't really need the "= on" part),
but it is more obvious what it does.
Or am I misunderstanding what it does?
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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