POV-Ray : Newsgroups : povray.unofficial.patches : MegaPatch and WIN98 lockups Server Time
2 Sep 2024 04:17:23 EDT (-0400)
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From: Nathan Kopp
Subject: Re: MegaPatch and WIN98 lockups
Date: 8 Aug 2000 11:20:41
Message: <39902549@news.povray.org>
Ron Parker <ron### [at] povrayorg> wrote...
> On Tue, 8 Aug 2000 01:51:47 -0500, GrimDude wrote:
> >The fix is to run MSCONFIG.exe. (Start, Run, in the "Open" window enter
> >"msconfig" and hit OK. Under the "General" tab select "Advanced" and then
> >make sure "Enable Pentium F0 (Lock CmpXchg) workaround" is marked. Hit
"OK"
> >and "OK" again, then reboot.
>
> That seems odd.  The F00F bug shouldn't manifest itself arbitrarily; it
should
> only happen as a deliberate effort on the part of one of the users of the
> machine, or as a result of some malicious code.

So.... what exactly are you trying to imply?  ;-)

-Nathan


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From: GrimDude
Subject: Re: MegaPatch and WIN98 lockups
Date: 8 Aug 2000 14:43:30
Message: <399054d2@news.povray.org>
No malicious use here! :)
I was just reporting my results. There may be something going on behind the
scenes with Compaq computers, or the AMD chip on same. I bought the system
with 64Megs installed, but Win98 reported 56Megs available. I installed a
second 64Meg module and the system reported 128Megs available. Hmmm....
Anyway, the problem with lockups continued after the upgrade, so I went
looking for a fix. This is the one thing I tried, and so far no lockups.

Grim


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From: Ron Parker
Subject: Re: MegaPatch and WIN98 lockups
Date: 8 Aug 2000 14:48:26
Message: <slrn8p0m78.54a.ron.parker@fwi.com>
On Tue, 8 Aug 2000 13:56:08 -0500, GrimDude wrote:
>No malicious use here! :)
>I was just reporting my results. There may be something going on behind the
>scenes with Compaq computers, or the AMD chip on same. I bought the system

That's even stranger... the F00F bug never existed on AMD's chips.

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


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From: GrimDude
Subject: Re: MegaPatch and WIN98 lockups
Date: 9 Aug 2000 02:52:50
Message: <3990ffc2$1@news.povray.org>
That's what my documents stated, but I tried it anyway. :)

Grim


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From: Psychomek
Subject: Re: MegaPatch and WIN98 lockups
Date: 15 Aug 2000 16:16:41
Message: <3999A694.345C7337@home.com>
With 120 MB RAM (128 ram with 8 used as Video ram) I have NEVER had a
lockup with Megapov and that is with a AMD K-6 II 450 MHz CPU.    could
it have something to do with the brand of motherboard or the brand of
chip u installed?

GrimDude wrote:

> That's what my documents stated, but I tried it anyway. :)
>
> Grim


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From: GrimDude
Subject: Re: MegaPatch and WIN98 lockups
Date: 16 Aug 2000 03:20:59
Message: <399a40db@news.povray.org>
More likely some other registered program, or something silly, but you never
know. The last time this happened I was tracing a 320 frame animation with
full radiosity and low-low alias/high ray count, with 10.8Megs of source
files and a one hour parse time. It got to frame 49, locked up, and then on
reboot/restart/continue_trace it finished normally.

Should it happen again I'll ask you to retrace my steps. :D  I can hear your
answer now (I don't think so!). Well, anyway. I haven't seen it crash in
three weeks now (I think).

I will say that using MP0.5 on a Win95 machine is a big mistake. There is
some difference between 98 and 95 that should have gotten more praise. I
don't know what it is, but there seems to be a problem in recovering
resources?

Grim


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From: Gail Shaw
Subject: Re: MegaPatch and WIN98 lockups
Date: 16 Aug 2000 04:28:06
Message: <399a5096@news.povray.org>
GrimDude wrote in message <399a40db@news.povray.org>...

>I will say that using MP0.5 on a Win95 machine is a big mistake. There is
>some difference between 98 and 95 that should have gotten more praise. I
>don't know what it is, but there seems to be a problem in recovering
>resources?


I've been using Mega since it came out (and super before that) on a Win95
OEM 2 and I've never had pov freezing. Haven't had a bluescreen since
the last reinstall (touch wood). (Last install due to HD crash)

My win98 machine at work however is a different story, crashes all the
time and generally has to be rebooted every 4-5 hours

Gail
********************************************************************
* gsh### [at] monotixcoza              * Reality.dat not found         *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2      *
********************************************************************


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From: GrimDude
Subject: Re: MegaPatch and WIN98 lockups
Date: 17 Aug 2000 02:40:54
Message: <399b88f6@news.povray.org>
Well, I shouldn't make such bold statements, then. :)

Regardless, I am so sold on MegaPatch, that I never even start the other
builds anymore. I am hoping that the overall incorporation into the official
build goes smoothly.

Grim


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From: Psychomek
Subject: Re: MegaPatch and WIN98 lockups
Date: 19 Aug 2000 11:59:49
Message: <399EB07A.8E361E83@home.com>
Will Someone Fix my words with salt and ketchup please???  Had a crash...
which froze the entire computer....   will post the scene file in the scene
group....

Psychomek wrote:

> With 120 MB RAM (128 ram with 8 used as Video ram) I have NEVER had a
> lockup with Megapov and that is with a AMD K-6 II 450 MHz CPU.    could
> it have something to do with the brand of motherboard or the brand of
> chip u installed?
>
> GrimDude wrote:
>
> > That's what my documents stated, but I tried it anyway. :)
> >
> > Grim


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From: GrimDude
Subject: Re: MegaPatch and WIN98 lockups
Date: 25 Aug 2000 07:01:10
Message: <39a651f6@news.povray.org>
I never found where you defined "DIAMAN," but I defined it as a unit sized
sphere. It took a very long time to parse, collect, whatever, but initiated
rendering. I stopped it after a nine hour pre-render mosiac. See you next
month if you render this at high resolution. :)

Grim


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