POV-Ray : Newsgroups : povray.unofficial.patches : Suggestions for spline function implementation Server Time
2 Sep 2024 02:16:03 EDT (-0400)
  Suggestions for spline function implementation (Message 1 to 10 of 12)  
Goto Latest 10 Messages Next 2 Messages >>>
From: Fabien Mosen
Subject: Suggestions for spline function implementation
Date: 22 Jul 2000 10:59:15
Message: <3979B575.F3DBCCD5@skynet.be>
[note : this is a user's point of view, I am totally unable to get 
 my hands on the actual c code.  These suggestions comes from an 
 (unsuccessfull) attempt to make a special (but logical) use of the 
 spline function.]
 
Problems with the current implementation : 

 - The name of the splines are defined as a string inside the spline 
   definition.  This is inconsistent within POV-Ray syntax, and does 
   not allow redefinition of a spline (a new spline with the same 
   name).  Thus, it does not allow the algorithmic generation of 
   multiple splines.
   
 - Unability to "extract" values of the control points (for example, 
   if I want to put a sphere at each control point)
   
What would be a nice syntax ?

 - the spline's data would be stocked into an ordinary declared array 
   of points 
 
      #declare MySpline = array[N]{Pt1, Pt2, Pt3,.. PtN}
 
   this would allow both easy redefinition of data and extraction of 
   data for other purposes than splines.  Also, it would be consistent 
   with common syntax.
 
 - points on the spline would be retrieved by a function : 
 
    #declare Point = 
     eval_3D_spline (Identifier,[options : natural..],Position)
 
   this allows using different options at different times, using the 
   same data.
   
And also :                  

 - suppress the 2D spline function, the user just have to declare 
   points with one of the vector components set at 0.
 - suppress the "spline {..}" function, it became useless.
 
Cheers,
Fabien.


Post a reply to this message

From: Kari Kivisalo
Subject: Re: Suggestions for spline function implementation
Date: 22 Jul 2000 13:27:54
Message: <3979D99C.153AC368@kivisalo.net>
Fabien Mosen wrote:
>  - the spline's data would be stocked into an ordinary declared array
>    of points
>  - points on the spline would be retrieved by a function :

My linear cubic spline macro works like this but you only get
natural cubic spline. The linear part describes the fact that
the parameter points linearily along the length of the spline.

K.K.


Post a reply to this message

From: Chris Huff
Subject: Re: Suggestions for spline function implementation
Date: 22 Jul 2000 19:31:25
Message: <chrishuff-E82A84.18320222072000@news.povray.org>
In article <3979B575.F3DBCCD5@skynet.be>, Fabien Mosen 
<fab### [at] skynetbe> wrote:

> Problems with the current implementation : 
> 
>  - The name of the splines are defined as a string inside the spline 
>    definition.  This is inconsistent within POV-Ray syntax, and does 
>    not allow redefinition of a spline (a new spline with the same 
>    name).  Thus, it does not allow the algorithmic generation of 
>    multiple splines.
>    
>  - Unability to "extract" values of the control points (for example, 
>    if I want to put a sphere at each control point)
>    
> What would be a nice syntax ?

Why not just use the "other" spline patch, the one with this syntax:
#declare SplineIdent =
spline {
    ...
}

This could easily be extended to do the things you want, and has a much 
simpler and more intuitive syntax which is fairly consistent with the 
rest of the POV-Ray language syntax.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


Post a reply to this message

From: H  E  Day
Subject: Re: Suggestions for spline function implementation
Date: 23 Jul 2000 00:33:13
Message: <01bff45f$27f4fa60$397889d0@daysix>
|  - suppress the "spline {..}" function, it became useless.

I'm afraid I must disagree.  This spline is far more useful, and could fix
many of the problems you have.  Also, it seems to be faster, and more
intuitive that the other method.  It is also far more useful for
animations, as it can hold vectors, rotations, floats, etc. Give it a try.
I don't want to loose this baby.

H.E. Day


Post a reply to this message

From: Fabien Mosen
Subject: Re: Suggestions for spline function implementation
Date: 23 Jul 2000 08:21:29
Message: <397AE1F9.7755E424@skynet.be>
Kari Kivisalo wrote:
> 
> My linear cubic spline macro works like this but you only get
> natural cubic spline. The linear part describes the fact that
> the parameter points linearily along the length of the spline.

 Thank you very much, that's just what I needed !  And
it parses quite fast, too...

Fabien.


Post a reply to this message

From: Fabien Mosen
Subject: Re: Suggestions for spline function implementation
Date: 23 Jul 2000 08:26:25
Message: <397AE320.4507A0A9@skynet.be>
Chris Huff wrote:
> Why not just use the "other" spline patch, the one with this syntax:
> #declare SplineIdent =
> spline {
>     ...
> }
> 
> This could easily be extended to do the things you want, and has a much
> simpler and more intuitive syntax which is fairly consistent with the
> rest of the POV-Ray language syntax.

Well, I tried this one altogether, but it doesn't suit my current
needs : I need to evenly gather intervals along the spline, without
having to take care of the spline's "gradation" (the argument before
the vector), which is difficult with this "alternate" implementation.

I've just posted an example of what I need to do (and will be finally
able to do elegantly thanks to Kari's macro) in "binaries.images",
it shows well why I need it to work that way.

Thaks anyway,
Fabien.


Post a reply to this message

From: Fabien Mosen
Subject: Re: Suggestions for spline function implementation
Date: 23 Jul 2000 08:29:14
Message: <397AE3CA.AA1EEBD8@skynet.be>
"H. E. Day" wrote:
> 
> |  - suppress the "spline {..}" function, it became useless.
> 
> I'm afraid I must disagree.  This spline is far more useful, and could fix
...

Well, you're right !  I did not think too much when saying that.
Sorry.
However, I'd like to see, in the future, a single spline function that
would elegantly cover all the needs.

Fabien.


Post a reply to this message

From: Chris Huff
Subject: Re: Suggestions for spline function implementation
Date: 23 Jul 2000 12:16:03
Message: <chrishuff-6F31D5.11164123072000@news.povray.org>
In article <397AE320.4507A0A9@skynet.be>, Fabien Mosen 
<fab### [at] skynetbe> wrote:

> Well, I tried this one altogether, but it doesn't suit my current
> needs : I need to evenly gather intervals along the spline, without
> having to take care of the spline's "gradation" (the argument before
> the vector), which is difficult with this "alternate" implementation.

It should be quite easy to make a macro to find a point a fixed distance 
on a spline from a given one...and this syntax looks like it would be 
more easily extended to allow these features to be added.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


Post a reply to this message

From: Fabien Mosen
Subject: Re: Suggestions for spline function implementation
Date: 23 Jul 2000 23:37:04
Message: <397BB8B8.C551A8D3@skynet.be>
Chris Huff wrote:
> 
> In article <397AE320.4507A0A9@skynet.be>, Fabien Mosen
> <fab### [at] skynetbe> wrote:
> 
> > Well, I tried this one altogether, but it doesn't suit my current
> > needs : I need to evenly gather intervals along the spline, without
> > having to take care of the spline's "gradation" (the argument before
> > the vector), which is difficult with this "alternate" implementation.
> 
> It should be quite easy to make a macro to find a point a fixed distance
> on a spline from a given one...and this syntax looks like it would be
> more easily extended to allow these features to be added.

I gave it another try, but but but : 
 - it's impossible to pass a spline identifier as a #macro parameter
 - it's impossible to #declare a point :
         #declare Point = SplineIdent (Value);
 I had to go trough sidepaths to achieve what I needed to do (e.g.
 creating a temporary spline from a declared array within the macro)

 - and I still miss the "linear natural cubic" quality of the other
   splines.  (and if I write a #macro to evenly distribute the "samples"
   along the spline, the parsing times will go trough the roof, as it
   does, alas, when using Kari's #macro).

  (please consider this as a report, not a complain/request)

Fabien.


Post a reply to this message

From: Kari Kivisalo
Subject: Re: Suggestions for spline function implementation
Date: 24 Jul 2000 02:05:12
Message: <397BDC98.AECA6108@kivisalo.net>
Fabien Mosen wrote:
>  - and I still miss the "linear natural cubic" quality of the other
>    splines.  (and if I write a #macro to evenly distribute the "samples"
>    along the spline, the parsing times will go trough the roof, as it
>    does, alas, when using Kari's #macro).

Until this feature is added to megapov try changing the tolerance
value near the end of the macro. I haven't tested this but reasonably
even distribution should be possible with 0.05.

#local err=0.001*slen;

K.K.


Post a reply to this message

Goto Latest 10 Messages Next 2 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.