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In article <3979B575.F3DBCCD5@skynet.be>, Fabien Mosen
<fab### [at] skynetbe> wrote:
> Problems with the current implementation :
>
> - The name of the splines are defined as a string inside the spline
> definition. This is inconsistent within POV-Ray syntax, and does
> not allow redefinition of a spline (a new spline with the same
> name). Thus, it does not allow the algorithmic generation of
> multiple splines.
>
> - Unability to "extract" values of the control points (for example,
> if I want to put a sphere at each control point)
>
> What would be a nice syntax ?
Why not just use the "other" spline patch, the one with this syntax:
#declare SplineIdent =
spline {
...
}
This could easily be extended to do the things you want, and has a much
simpler and more intuitive syntax which is fairly consistent with the
rest of the POV-Ray language syntax.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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