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Chris Huff wrote:
>
> In article <3878D443.E7B1EE2B@xenoarch.com>, Matthew Corey Brown -
>
> Unless I completely misunderstand you, this sounds like something I have
> been thinking about for some time now, but never got around to
> implementing. I would call it "portal", because it would make the object
> act like a link to another position in space.
> And what I was thinking of would be less flexible than what you are
> doing.
>
Thats 3 votes for portal heh (posted same time heheh.. and chris counts
as two cause he posted as i was writing my last one =} )
anyone else have any ideas?
BTW this would require you to have superpatch or megapov to work.
(uses the intersection that was added to compute_pigment)
--
Matthew Corey Brown XenoArch
mcb### [at] xenoarch com http://www.xenoarch.com
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Matthew Corey Brown - XenoArch wrote:
>
> Okay I have a patch designed and am about ready to implement. But
> I haven't clue what to call the keyword. I have come up with two
> but rejected for various reasons.
Portal sound more like an object identifier than a pattern modifier or
type.
How about "Transwarp" ?
It has a catchy ring to it and is moderately descriptive of the process.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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In article <3878EA1A.7B5E34A7@pacbell.net>, lin### [at] povray org
wrote:
> Portal sound more like an object identifier than a pattern modifier or
> type.
>
> How about "Transwarp" ?
>
> It has a catchy ring to it and is moderately descriptive of the process.
I still prefer "portal", it is more descriptive of what the pigment does
than "transwarp". An object with this pigment will act like a portal to
another part of space.
A couple other possibilties:
wormhole
mirage
gateway
space_time_bending_thingammajiggy_pigment :-)
One thing that might be even more interesting would be a pigment that
takes a scene file as a parameter. Both scene files would be parsed, and
a ray could travel from one scene into the other through objects with
the portal pigment. Of course, this would require extensive
modifications to the code, and wouldn't be much more useful(if at all)
than just one scene.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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Not useful? Might be an understatement there. Imagine the one scene (call it
an included scene) doing things while the main scene is rendering it in as a
sphere or box or what have you and being dynamically linked, most useful in
animation.
This type of thing reminds me of the old window viewport "world coordinates" and
such stuff somehow.
http://hpsalo.cern.ch/TaligentDocs/TaligentOnline/DocumentRoot/1.0/Docs/classes/
TGrafPort.html while not exactly the same thing I suppose it mentions "Port"
anyway and that sounds about right for this so 'portal' or at least 'port' might
be good. If the idea is to have a window on another scene part (if I follow
this at all) then I can't see a more fitting term.
Not really pigment or texture anyway is this? I mean, could be a objectless
entity right?
Bob
"Chris Huff" <chr### [at] yahoo com> wrote in message
news:chrishuff_99-88B257.15443709012000@news.povray.org...
> In article <3878EA1A.7B5E34A7@pacbell.net>, lin### [at] povray org
> wrote:
>
> > Portal sound more like an object identifier than a pattern modifier or
> > type.
> >
> > How about "Transwarp" ?
> >
> > It has a catchy ring to it and is moderately descriptive of the process.
>
> I still prefer "portal", it is more descriptive of what the pigment does
> than "transwarp". An object with this pigment will act like a portal to
> another part of space.
>
> A couple other possibilties:
> wormhole
> mirage
> gateway
> space_time_bending_thingammajiggy_pigment :-)
>
> One thing that might be even more interesting would be a pigment that
> takes a scene file as a parameter. Both scene files would be parsed, and
> a ray could travel from one scene into the other through objects with
> the portal pigment. Of course, this would require extensive
> modifications to the code, and wouldn't be much more useful(if at all)
> than just one scene.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoo com
> Web page: http://chrishuff.dhs.org/
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In article <38791738@news.povray.org>, "omniVERSE" <inv### [at] aol com>
wrote:
> Not useful? Might be an understatement there. Imagine the one scene
> (call it
> an included scene) doing things while the main scene is rendering it in
> as a
> sphere or box or what have you and being dynamically linked, most useful
> in animation.
I meant that having it be a portal to a separate scene file wouldn't be
any more useful than being a portal to another part of the main scene.
You could make it "link" to a portion of the scene that is out of sight
instead.
> Not really pigment or texture anyway is this? I mean, could be a
> objectless entity right?
Well, it requires an object to define the area the portal occupies, and
making it a pigment type like image_map makes it a lot more
versatile(you can use it in texture_maps to make the portal irregularly
transparent, and turbulence might be interesting.
For my version I had been thinking of an "is_portal" attribute for
objects. This would have been a lot more limiting.
A couple more possibilities for the name:
ray_transform (This one is very precisely descriptive of the process,
but doesn't give a good idea of what it actually does. I don't care for
it much.)
magic_mirror
looking_glass
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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Matthew Corey Brown - XenoArch <mcb### [at] xenoarch com> wrote...
> Its a new pigment (non pattern) that Transforms
> the ray and traces that to determine the color of the pigment.
> you would be able to make holograms, security monitors
> recursive images , surreal images etc.
>
There are two concepts here. One is the portal (hologram), the other is the
camera. They would have to work differently, I think.
-Nathan
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In article <38791f53@news.povray.org>, "Nathan Kopp" <Nat### [at] Kopp com>
wrote:
> There are two concepts here. One is the portal (hologram), the other is
> the camera. They would have to work differently, I think.
Good point, if you made a security camera monitor using the portal
pigment, the areas visible through it would change as you moved around
the monitor.
One possible solution would be a pigment which would take the same
information the camera takes. This would probably have to render the
scene from the point of view of the target position and use that as an
image map(internally). While this would be very useful, it might be
quite difficult to code.
I would be satasfied with the portal pigment. Image maps could be used
for security monitors.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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'looking_glass', I kinda like that one, even if it is a bit off the beaten path.
I get what you mean and 'magic_mirror' kind of fits that too.
Bob
"Chris Huff" <chr### [at] yahoo com> wrote in message
news:chrishuff_99-2BCC4E.18352709012000@news.povray.org...
> I meant that having it be a portal to a separate scene file wouldn't be
> any more useful than being a portal to another part of the main scene.
> You could make it "link" to a portion of the scene that is out of sight
> instead.
>
> looking_glass
>
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I just realized this is the multi-camera concept brought up more than once
before.
Bob
"Chris Huff" <chr### [at] yahoo com> wrote in message
news:chrishuff_99-63B0A7.19194709012000@news.povray.org...
> In article <38791f53@news.povray.org>, "Nathan Kopp" <Nat### [at] Kopp com>
> wrote:
>
> > There are two concepts here. One is the portal (hologram), the other is
> > the camera. They would have to work differently, I think.
>
> Good point, if you made a security camera monitor using the portal
> pigment, the areas visible through it would change as you moved around
> the monitor.
> One possible solution would be a pigment which would take the same
> information the camera takes. This would probably have to render the
> scene from the point of view of the target position and use that as an
> image map(internally). While this would be very useful, it might be
> quite difficult to code.
>
> I would be satasfied with the portal pigment. Image maps could be used
> for security monitors.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoo com
> Web page: http://chrishuff.dhs.org/
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Oh! Now I get it! (Please don't talk about rays that go somewhere, just say
"camera"). OK. In that case, "portal" sounds good enough to me.
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