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Hello,
Before to post a message with some images I just want to know
if it is normal that uvpov 6.2 and winMagePov 0.1 give different
results for the normal of a texture? If not, I will post two images
and the code.
Fabian.
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Fabian Brau wrote:
>
> Hello,
>
> Before to post a message with some images I just want to know
> if it is normal that uvpov 6.2 and winMagePov 0.1 give different
> results for the normal of a texture? If not, I will post two images
> and the code.
>
> Fabian.
There is a bug in the official version of POV-Ray related to scaling
normals. Nathan fixed this bug for this new release of MegaPov.
See the bug reports group for details of the normal scaling bug.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Hello Ken,
I know this. But here is the "problem" : when you render a scene
with 1) official version of Povray 2) UVpov6.2 3) Megapov,
you obtain 3 differents images for the normals!
I thought (and I think) that the bug for the normal was completly
corrected in UVpov6.2 so I ask if it is normal that UVpov6.2 and
MegaPov 0.1 give different result for normals.
Fabian.
Ken wrote:
>
> Fabian Brau wrote:
> >
> > Hello,
> >
> > Before to post a message with some images I just want to know
> > if it is normal that uvpov 6.2 and winMagePov 0.1 give different
> > results for the normal of a texture? If not, I will post two images
> > and the code.
> >
> > Fabian.
>
> There is a bug in the official version of POV-Ray related to scaling
> normals. Nathan fixed this bug for this new release of MegaPov.
>
> See the bug reports group for details of the normal scaling bug.
>
> --
> Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Fabian Brau wrote:
>
> Hello Ken,
>
> I know this. But here is the "problem" : when you render a scene
> with 1) official version of Povray 2) UVpov6.2 3) Megapov,
> you obtain 3 differents images for the normals!
I am sorry. I did not know that you recieving 3 different results.
I will have to let Nathan answer this question for you.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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No problem Ken :)!
Fabian.
Ken wrote:
>
> Fabian Brau wrote:
> >
> > Hello Ken,
> >
> > I know this. But here is the "problem" : when you render a scene
> > with 1) official version of Povray 2) UVpov6.2 3) Megapov,
> > you obtain 3 differents images for the normals!
>
> I am sorry. I did not know that you recieving 3 different results.
> I will have to let Nathan answer this question for you.
>
> --
> Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Fabian Brau <fab### [at] umh ac be> wrote...
> Hello Ken,
>
> I know this. But here is the "problem" : when you render a scene
> with 1) official version of Povray 2) UVpov6.2 3) Megapov,
> you obtain 3 differents images for the normals!
> I thought (and I think) that the bug for the normal was completly
> corrected in UVpov6.2 so I ask if it is normal that UVpov6.2 and
> MegaPov 0.1 give different result for normals.
>
I _thought_ I had it totally fixed in UVPov 6.2, but I did not. Sorry.
This time it is really fixed (I've done a number of tests).
-Nathan
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Ok Thanks!
Fabian.
Nathan Kopp wrote:
>
> Fabian Brau <fab### [at] umh ac be> wrote...
> > Hello Ken,
> >
> > I know this. But here is the "problem" : when you render a scene
> > with 1) official version of Povray 2) UVpov6.2 3) Megapov,
> > you obtain 3 differents images for the normals!
> > I thought (and I think) that the bug for the normal was completly
> > corrected in UVpov6.2 so I ask if it is normal that UVpov6.2 and
> > MegaPov 0.1 give different result for normals.
> >
>
> I _thought_ I had it totally fixed in UVPov 6.2, but I did not. Sorry.
> This time it is really fixed (I've done a number of tests).
>
> -Nathan
Post a reply to this message
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