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Fabian Brau wrote:
>
> Hello,
>
> Before to post a message with some images I just want to know
> if it is normal that uvpov 6.2 and winMagePov 0.1 give different
> results for the normal of a texture? If not, I will post two images
> and the code.
>
> Fabian.
There is a bug in the official version of POV-Ray related to scaling
normals. Nathan fixed this bug for this new release of MegaPov.
See the bug reports group for details of the normal scaling bug.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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