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From: Nathan Kopp
Subject: MegaPov
Date: 10 Dec 1999 00:02:09
Message: <38508951@news.povray.org>
POV 3.1g + UVPov + SuperPatch + MultiPatch + new features = MegaPov

Go grab my latest compile (now called MegaPov).  Smellenbergh and Ron Parker
are also to be thanked for this, since this incorporates both the SuperPatch
and the Mac MultiPatch.  Also, Smellenbergh helped a LOT in merging the
MultiPatch into UVPov (he did almost all of the merging).

Anyway... I've also added per-object motion bluring (based on a Ron Parker
suggestion), persistent variables and persistent scene objects.

With all of these changes, there are likely to be bugs... so be on the
lookout for future updates.

http://nathan.kopp.com/patched.htm

-Nathan Kopp


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From: Ken
Subject: Re: MegaPov
Date: 10 Dec 1999 00:16:14
Message: <38508C79.DD51DF0B@pcabell.net>
Nathan Kopp wrote:
> 
> POV 3.1g + UVPov + SuperPatch + MultiPatch + new features = MegaPov

Excellent news Nathan !

Question: Will Ron Parker be dropping the SuperPatch project now ?

-- 
Ken Tyler


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From: Peter Popov
Subject: Re: MegaPov
Date: 10 Dec 1999 01:33:51
Message: <Zp5QOD4wCF236TRVI4gWON=cB2Mu@4ax.com>
On Fri, 10 Dec 1999 00:04:05 -0500, "Nathan Kopp" <Nat### [at] Koppcom>
wrote:

>POV 3.1g + UVPov + SuperPatch + MultiPatch + new features = MegaPov
>
>Go grab my latest compile (now called MegaPov).

Done, installed. You made my day, Nathan!


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: omniVERSE
Subject: Re: MegaPov
Date: 10 Dec 1999 03:13:50
Message: <3850b63e@news.povray.org>
I got it before I reached this group here.  Too bad I can't keep up and
use these nifty unofficial versions enough to satisfy myself before the next
one comes down the pike.  Appropriate icon there, that M is blazing from the
raytracing speed or haste in being the latest patch?  Maybe it subliminally
stands for Mars and that earlier spacecraft which burned up in the Martian
atmosphere  8^0  in which case we should also watch out for metric
conversion trouble.
  So I say in all jest: "Slow up!"  Though you can ignore that entirely if
you want to.

Bob

"Peter Popov" <pet### [at] usanet> wrote in message
news:Zp5QOD4wCF236TRVI4gWON=cB2Mu@4ax.com...
> On Fri, 10 Dec 1999 00:04:05 -0500, "Nathan Kopp" <Nat### [at] Koppcom>
> wrote:
>
> >POV 3.1g + UVPov + SuperPatch + MultiPatch + new features = MegaPov
> >
> >Go grab my latest compile (now called MegaPov).
>
> Done, installed. You made my day, Nathan!
>
>
> Peter Popov
> pet### [at] usanet
> ICQ: 15002700


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From: Nieminen Juha
Subject: Re: MegaPov
Date: 10 Dec 1999 06:25:34
Message: <3850e32e@news.povray.org>
This is astonishing. What else can I say?

  I'm just trying to compile it in a SparcStation. There are //-comments which
are causing problems. Also the lack of a makefile causes some problems.
  I'll report when (or if) I have compiled it.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ron Parker
Subject: Re: MegaPov
Date: 10 Dec 1999 08:02:50
Message: <3850f9fa@news.povray.org>
On Thu, 09 Dec 1999 21:15:37 -0800, Ken wrote:
>Question: Will Ron Parker be dropping the SuperPatch project now ?

I'm chasing Mick's bug at the moment, and I will continue to do so until
I catch it, but I am considering doing so, yes.

-- 
These are my opinions.  I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html


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From: Ken
Subject: Re: MegaPov
Date: 10 Dec 1999 08:51:38
Message: <38510547.4C9F4A59@pacbell.net>
Ron Parker wrote:

> I'm chasing Mick's bug at the moment, and I will continue to do so until
> I catch it, but I am considering doing so, yes.

 Well I personaly have no problem with this as long as it means it frees
up more of your time to work on the official release of POV-Ray v 3.5.

-- 
Ken Tyler


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From: Ron Parker
Subject: Re: MegaPov
Date: 10 Dec 1999 09:03:29
Message: <38510831@news.povray.org>
On Fri, 10 Dec 1999 05:51:03 -0800, Ken wrote:
>
>Ron Parker wrote:
>
>> I'm chasing Mick's bug at the moment, and I will continue to do so until
>> I catch it, but I am considering doing so, yes.
>
> Well I personaly have no problem with this as long as it means it frees
>up more of your time to work on the official release of POV-Ray v 3.5.

Well, yeah, that's one of my goals.  Also, Nathan seems to be better able 
to actually create a shipping product from a bunch of cool patches, whereas
I just sit around and tell y'all how cool the next one's gonna be without
ever taking the time to write the documentation and put it online.

-- 
These are my opinions.  I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html


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From: david sharp
Subject: Re: MegaPov
Date: 10 Dec 1999 10:36:30
Message: <38511dfe@news.povray.org>
> With all of these changes, there are likely to be bugs...
> so be on the lookout for future updates.

Mostly what I've tried with MegaPov seems to work great.

But trying parametric{function{}} object has so far given a
consistent Windows "Illegal operation" and aborting of
MegaPov  very quickly after hitting "Run". I would attempt
to collect and supply more information, but wanted to make
sure everybody was aware of this as soon as possible so
everyone could drop whatever they are doing so they can be
working round the clock to fix this.


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From: Nieminen Juha
Subject: Re: MegaPov
Date: 10 Dec 1999 11:46:39
Message: <38512e6f@news.povray.org>
Ok, I compiled it in this SparcStation and it seems to work.
  The compilation was far from trivial, though. It could be nice if all those
//-comments were removed. They cause lots of problems.
  Also a makefile would be nice.

  There was an error point.c:

point.c:499: `false' undeclared (first use in this function)

  The fractal patterns seem to work.
  However I noticed that something weird happens with normals (as someone
else has already noticed). For example the following scene renders quite
weird and completely different from my original patch or the (fixed) uvpov 6.2.
The correct image can be seen in p.b.images (in a thread called "interesting
texture using the fractal patch" or something similar):

//-------------------------------------------------------------------------
camera { location -z*5 look_at 0 angle 35 }
light_source { <100,100,-20>, 1 }

box
{ <-2.5,-2,0><2.5,3.8,.1>
  pigment
  { magnet1m 30 color_map
    { [0 rgb <1,.7,.3>][.5 rgb <.8,.4,.1>][1 rgb <1,.7,.3>]
    }
    fractal_exterior_type 6,.001
    fractal_interior_type 1,200
    translate <-2,-1,0> scale 10
  }
  normal
  { magnet1m 30 1 slope_map
    { [0 <1,0>][1 <0,-1>]
    }
    fractal_interior_type 1,200
    translate <-2,-1,0> scale 10
  }
  finish { specular .5 }
  rotate x*60
}
//-------------------------------------------------------------------------


  I have not tried, but I suppose that this problem is not specific to
the fractal patterns. It just appeared first when I tried them.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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