POV-Ray : Newsgroups : povray.unofficial.patches : Bug in UVPov alpha 6 Server Time
2 Sep 2024 16:19:16 EDT (-0400)
  Bug in UVPov alpha 6 (Message 1 to 7 of 7)  
From: Nieminen Juha
Subject: Bug in UVPov alpha 6
Date: 30 Oct 1999 03:50:47
Message: <381aa357@news.povray.org>
I don't know if this is a known bug, but this looks totally different when
rendered with the official povray and uvpova6 (downloaded yesterday):

camera { location <-9.9,8,-9.9> look_at y*3 angle 70 }
light_source { <5-7,9,-5>,1 }
difference
{ box { <-11,-1,-11>,11 }
  box { <-10,0,-10>,10 }
  box { <-3.5,3,9.9><3.5,8,11.1> }
  pigment { checker rgb 1, rgb .5 }
}
box
{ <-3,.001,-3><3,3,3>
  pigment { rgbf <1,1,1,.99> }
  finish { reflection .5 }
}


-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ken
Subject: Re: Bug in UVPov alpha 6
Date: 30 Oct 1999 04:01:31
Message: <381AA5A2.1F97E1E4@pacbell.net>
Nieminen Juha wrote:
> 
>   I don't know if this is a known bug, but this looks totally different when
> rendered with the official povray and uvpova6 (downloaded yesterday):

Wow ! The dissapearing box trick.

-- 
Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Nieminen Juha
Subject: Re: Bug in UVPov alpha 6
Date: 30 Oct 1999 04:39:25
Message: <381aaebd@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
: Wow ! The dissapearing box trick.

  Right :)

  It has something to do with the filter value of the object. If you set the
filter to 0, it will render as usual (as far as I have tested).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Nathan Kopp
Subject: Re: Bug in UVPov alpha 6
Date: 30 Oct 1999 10:52:54
Message: <381b0646@news.povray.org>
Hmmm.... apparantly I added that 'feature' and then forgot about it.  It was
a conservation-of-energy thing (If you reflect 50% and allow 99% to pass
through at the same time, then you'll create more energy).  It will be fixed
(put back the way it was) in the next release of UVPov.

-Nathan


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From: Margus Ramst
Subject: Re: Bug in UVPov alpha 6
Date: 30 Oct 1999 19:46:31
Message: <381B82DC.A2C2D625@peak.edu.ee>
Actually, I've been meaning to ask for this. It would be especially interesting
with angle-dependent reflections (does it work on a per-ray basis?)
Perhaps you could make it optional?

Margus

Nathan Kopp wrote:
> 
> Hmmm.... apparantly I added that 'feature' and then forgot about it.  It was
> a conservation-of-energy thing (If you reflect 50% and allow 99% to pass
> through at the same time, then you'll create more energy).  It will be fixed
> (put back the way it was) in the next release of UVPov.
> 
> -Nathan


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From: Chris Huff
Subject: Re: Bug in UVPov alpha 6
Date: 30 Oct 1999 22:16:00
Message: <381BA6F7.DB9A5CC3@yahoo.com>
Sounds like the balance stuff in WyzPov: reflection_balance, a few
others I can't remember and am too tired to look up right now...


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From: Nieminen Juha
Subject: Re: Bug in UVPov alpha 6
Date: 31 Oct 1999 02:58:34
Message: <381bf6aa@news.povray.org>
Nathan Kopp <Nat### [at] koppcom> wrote:
: Hmmm.... apparantly I added that 'feature' and then forgot about it.  It was
: a conservation-of-energy thing (If you reflect 50% and allow 99% to pass
: through at the same time, then you'll create more energy).  It will be fixed
: (put back the way it was) in the next release of UVPov.

  Please do it soon. My radiosity scene doesn't work very well because the
window is not reflecting anything.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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