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Nathan Kopp <Nat### [at] kopp com> wrote:
: Hmmm.... apparantly I added that 'feature' and then forgot about it. It was
: a conservation-of-energy thing (If you reflect 50% and allow 99% to pass
: through at the same time, then you'll create more energy). It will be fixed
: (put back the way it was) in the next release of UVPov.
Please do it soon. My radiosity scene doesn't work very well because the
window is not reflecting anything.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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