Actually, I've been meaning to ask for this. It would be especially interesting
with angle-dependent reflections (does it work on a per-ray basis?)
Perhaps you could make it optional?
Margus
Nathan Kopp wrote:
>
> Hmmm.... apparantly I added that 'feature' and then forgot about it. It was
> a conservation-of-energy thing (If you reflect 50% and allow 99% to pass
> through at the same time, then you'll create more energy). It will be fixed
> (put back the way it was) in the next release of UVPov.
>
> -Nathan
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