POV-Ray : Newsgroups : povray.unofficial.patches : Bug in UVPov alpha 6 : Re: Bug in UVPov alpha 6 Server Time
2 Sep 2024 18:19:46 EDT (-0400)
  Re: Bug in UVPov alpha 6  
From: Margus Ramst
Date: 30 Oct 1999 19:46:31
Message: <381B82DC.A2C2D625@peak.edu.ee>
Actually, I've been meaning to ask for this. It would be especially interesting
with angle-dependent reflections (does it work on a per-ray basis?)
Perhaps you could make it optional?

Margus

Nathan Kopp wrote:
> 
> Hmmm.... apparantly I added that 'feature' and then forgot about it.  It was
> a conservation-of-energy thing (If you reflect 50% and allow 99% to pass
> through at the same time, then you'll create more energy).  It will be fixed
> (put back the way it was) in the next release of UVPov.
> 
> -Nathan


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.