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This time I added blob_pigment, which allows you to specify a color for
each component. It works both as an object pigment and as a density.
I also uploaded a compiled Macintosh application.
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Chris Huff wrote:
> I also uploaded a compiled Macintosh application.
Does this imply that development has stopped now ?
The reason I ask is that I have hesitated adding your patch to the
patch section of the links page until you have worked out the bugs
and have finished adding features. I feared if I were to list it too
early and others start compling it into their own executables they
might miss some later important changes. If you are nearing
completetion with it I will add you to the hall of records and advertize
it for you.
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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>Does this imply that development has stopped now ?<
No, just that I have completed it enough to bother releasing a runneable
version. I don't think there are any bugs left, but I am calling it a
beta version, just in case. :-)
>The reason I ask is that I have hesitated adding your patch to the
patch section of the links page until you have worked out the bugs
and have finished adding features. I feared if I were to list it too
early and others start compling it into their own executables they
might miss some later important changes. If you are nearing
completetion with it I will add you to the hall of records and advertize
it for you.<
I think it is fairly complete. If people have some good suggestions
about additional features and syntax, I will try to incorporate them,
but the only things I will be adding are bug fixes(if any are left),
possibly additional types of components(cone, box, torus...), and maybe
some more density functions(if I can figure out any more to add).
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Chris Huff wrote:
>
> >Does this imply that development has stopped now ?<
>
> No, just that I have completed it enough to bother releasing a runneable
> version. I don't think there are any bugs left, but I am calling it a
> beta version, just in case. :-)
Got a name yet ?
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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> Got a name yet ?
I suggest Patch'O Matic. hee hee
-Mike
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Mike wrote:
>
> > Got a name yet ?
>
> I suggest Patch'O Matic. hee hee
>
> -Mike
Or Blobray
Jerome
--
*******************************
* they'll tell you what can't * mailto:ber### [at] iname com
* be done and why... * http://www.enst.fr/~jberger
* Then do it. *
*******************************
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Mike wrote:
>
> > Got a name yet ?
>
> I suggest Patch'O Matic. hee hee
>
> -Mike
MeatBall Patch. hee tee !
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Guess what, I found a bug. I think I did, anyway. At least a
"misfeature". I don't think the threshold keyword does what it should.
Anyway, I will release a new version soon, and I will also try to add
the ability to use a pigment for each component instead of just a color.
That might be interesting.
After that, I can't really think of anything else to add(other than more
component shapes and density functions), so it is pretty much safe for
anyone else to add.
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Oh, almost forgot...
>Got a name yet ?<
Not really, for the moment I am calling it "POV-Ray +blob textures",
which is somewhat of a misnomer, because it is mainly useful for media.
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Jerome M. BERGER <jbe### [at] enst fr> wrote in message
news:381F281C.24602495@enst.fr...
> Mike wrote:
> >
> > > Got a name yet ?
> >
> > I suggest Patch'O Matic. hee hee
> >
> > -Mike
> Or Blobray
*groan* ;)
/\/\/\//
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