|
![](/i/fill.gif) |
I don't know if this is a known bug, but this looks totally different when
rendered with the official povray and uvpova6 (downloaded yesterday):
camera { location <-9.9,8,-9.9> look_at y*3 angle 70 }
light_source { <5-7,9,-5>,1 }
difference
{ box { <-11,-1,-11>,11 }
box { <-10,0,-10>,10 }
box { <-3.5,3,9.9><3.5,8,11.1> }
pigment { checker rgb 1, rgb .5 }
}
box
{ <-3,.001,-3><3,3,3>
pigment { rgbf <1,1,1,.99> }
finish { reflection .5 }
}
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Nieminen Juha wrote:
>
> I don't know if this is a known bug, but this looks totally different when
> rendered with the official povray and uvpova6 (downloaded yesterday):
Wow ! The dissapearing box trick.
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Ken <tyl### [at] pacbell net> wrote:
: Wow ! The dissapearing box trick.
Right :)
It has something to do with the filter value of the object. If you set the
filter to 0, it will render as usual (as far as I have tested).
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Actually, I've been meaning to ask for this. It would be especially interesting
with angle-dependent reflections (does it work on a per-ray basis?)
Perhaps you could make it optional?
Margus
Nathan Kopp wrote:
>
> Hmmm.... apparantly I added that 'feature' and then forgot about it. It was
> a conservation-of-energy thing (If you reflect 50% and allow 99% to pass
> through at the same time, then you'll create more energy). It will be fixed
> (put back the way it was) in the next release of UVPov.
>
> -Nathan
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
Nathan Kopp <Nat### [at] kopp com> wrote:
: Hmmm.... apparantly I added that 'feature' and then forgot about it. It was
: a conservation-of-energy thing (If you reflect 50% and allow 99% to pass
: through at the same time, then you'll create more energy). It will be fixed
: (put back the way it was) in the next release of UVPov.
Please do it soon. My radiosity scene doesn't work very well because the
window is not reflecting anything.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |