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My render keeps failing and offering only this one-word explanation:
'killed', which, when written over 'rendered n of m pixels', looks like
'killeded'.
Anybody want to take a wild @ss guess? Maybe a compilation issue.
Auto-complete in a shell fails as well. That's all the information I can
offer.
Any help appreciated.
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Am 30.07.2013 20:21, schrieb Shay:
> My render keeps failing and offering only this one-word explanation:
> 'killed', which, when written over 'rendered n of m pixels', looks like
> 'killeded'.
>
> Anybody want to take a wild @ss guess? Maybe a compilation issue.
> Auto-complete in a shell fails as well. That's all the information I can
> offer.
>
> Any help appreciated.
Is that your very own private computer?
If not, maybe there is a tool running on the machine that automatically
kills processes that are eating a lot of CPU power.
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My very own private computer, but this is worth investigating. I'm going to
ask on the Mepis group.
Thank you.
"clipka" wrote in message news:51f805df$1@news.povray.org...
Am 30.07.2013 20:21, schrieb Shay:
> My render keeps failing and offering only this one-word explanation:
> 'killed', which, when written over 'rendered n of m pixels', looks like
> 'killeded'.
>
> Anybody want to take a wild @ss guess? Maybe a compilation issue.
> Auto-complete in a shell fails as well. That's all the information I can
> offer.
>
> Any help appreciated.
Is that your very own private computer?
If not, maybe there is a tool running on the machine that automatically
kills processes that are eating a lot of CPU power.
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"clipka" wrote in message news:51f805df$1@news.povray.org...
> If not, maybe there is a tool running on the machine that automatically
> kills processes that are eating a lot of CPU power.
Looks like that's it. Linux-guru diagnosis points to the "OOM killer," a
process that kills other processes when Linux runs out of RAM. I can buy
more RAM, increase my swap partition, or remove some hidden objects from my
scene.
I'd go straight for the RAM if I KNEW it would solve the problem, but
that'll require travel, time, and head scratching with no guarantee of
results. I'll try to "fix" the scene tonight. Thanks for pointing me in the
right direction.
-Shay
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Am 31.07.2013 19:49, schrieb Shay:
>
> "clipka" wrote in message news:51f805df$1@news.povray.org...
>> If not, maybe there is a tool running on the machine that
>> automatically kills processes that are eating a lot of CPU power.
>
> Looks like that's it. Linux-guru diagnosis points to the "OOM killer," a
> process that kills other processes when Linux runs out of RAM.
Is that physical RAM or swap space?
Either way, this indeed sounds like a smart thing to do. Because if
POV-Ray starts swapping you can kiss your render performance goodbye
anyway, and it does seriously endanger overall system performance.
> I can buy
> more RAM, increase my swap partition, or remove some hidden objects from
> my scene.
Never mind increasing the swap partition - you absolutely positively do
want POV-Ray to render out of genuine physical RAM.
(Then again, if you buy more RAM, you might still need to increase the
swap partition anyway; AFAIK Linux insists on each page of physical RAM
being backed by a page of swap space, so swap space = physical memory is
the absolute minimum.)
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>"clipka" wrote in message news:51fa0312@news.povray.org...
>> Looks like that's it. Linux-guru diagnosis points to the "OOM killer," a
>> process that kills other processes when Linux runs out of RAM.
> Is that physical RAM or swap space?
This is from user timkb4cq on the mepiscommunity.org forum:
"There's an old debian bug report about Pov-Ray running out of memory & when
the user increased the size of his swap file to try to get around that it
would fail with "killed" instead of "out of memory". I haven't found any
solution given other than decreasing resolution or installing more ram in
the box..."
Further replies directed me toward the OOM Killer.
> (Then again, if you buy more RAM, you might still need to increase the
> swap partition anyway; AFAIK Linux insists on each page of physical RAM
> being backed by a page of swap space, so swap space = physical memory is
> the absolute minimum.)
I learn something new every day. No time to fool with it at the moment. I
allow myself about 20 minutes a day to mess with anything computer related
at home.
-Shay
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On 08/01/2013 08:36 AM, Shay wrote:
>
>
>> "clipka" wrote in message news:51fa0312@news.povray.org...
>
>>> Looks like that's it. Linux-guru diagnosis points to the "OOM killer," a
>>> process that kills other processes when Linux runs out of RAM.
>
>> Is that physical RAM or swap space?
>
> This is from user timkb4cq on the mepiscommunity.org forum:
>
> "There's an old debian bug report about Pov-Ray running out of memory &
> when the user increased the size of his swap file to try to get around
> that it would fail with "killed" instead of "out of memory". I haven't
> found any solution given other than decreasing resolution or installing
> more ram in the box..."
>
> Further replies directed me toward the OOM Killer.
>
>> (Then again, if you buy more RAM, you might still need to increase the
>> swap partition anyway; AFAIK Linux insists on each page of physical
>> RAM being backed by a page of swap space, so swap space = physical
>> memory is the absolute minimum.)
>
> I learn something new every day. No time to fool with it at the moment.
> I allow myself about 20 minutes a day to mess with anything computer
> related at home.
>
> -Shay
If this system /isn't/ your primary, perhaps there are other services
that can be turned off to regain some overhead ... X11, mysql, file
system indexing service(s)
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"James Holsenback" wrote in message news:51fa6eb5$1@news.povray.org...
> If this system /isn't/ your primary, perhaps there are other services that
> can be turned off to regain some overhead ... X11, mysql, file system
> indexing service(s)
Pretty much just for rendering. Has 4G RAM with iirc room for 4 more.
I could figure out what you describe--until recently, Linux exclusively at
home for 10 years or so.
But I can’t just sit down and do it.
The plan now is to remove a few hidden objects, boot to runlevel 2, and
render with
povray scene.pov && povray +C scene.pov && povray +C scene.pov
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On 08/01/2013 10:56 AM, Shay wrote:
> The plan now is to remove a few hidden objects, boot to runlevel 2, and
> render with
> povray scene.pov && povray +C scene.pov && povray +C scene.pov
yep ... that ought to get rid of the "fluff" (so to speak)
wondering if "nice" could be helpful
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