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From: Philippe Debar
Subject: Re: In search of a good editor
Date: 20 Mar 2007 09:04:27
Message: <45ffe9eb@news.povray.org>

 > Bonsai scripsit::
 >> Christoph Hormann schrieb:
 >>> others:
 >>>
 >>> Kate, SciTE, Eclipse, jEdit, ...
 >> Eclipse and jEdit are highly extensible through plug-ins to support new
 >> programming languages and/or compilers. Maybe it's possible to have such
 >> a plugin for POV-Ray too. It would be available on every platform that
 >> supports Java.
 >
 > Please look for povclipse (plugin for eclipse...)

As I wrote in my original message, I already did. It is quite good but 
suffers from huge drawbacks:

* Developed for Windows ; Linux is "Not tested yet, but reported to 
run". Can't find any plan to change this state.

* I had to fight a bit too much to my taste to make it work.

* I cannot get code completion to work at all.

* Why doesn't the delete key want to work?!?

* The render settings dialog is rather temperamental.

* No forum (the author doesn't seem to check those on Sourceforge very 
often and they are not advertised on the main site), no community.

* It is sooo sloooowww and resource heavy.


Thanks anyway.

//Philippe


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From: Philippe Debar
Subject: Re: In search of a good editor
Date: 20 Mar 2007 09:18:36
Message: <45ffed3c$1@news.povray.org>

 > Philippe Debar schrieb:
 >> Hi!
 >>
 >> What is your favorite editor for povray in Linux? Which one would you
 >> recommend? Coming from Windows, I was spoiled with the built-in Pov
 >> editor and I am searching for something similar.
 >> [...]
 >
 > Well - the short answer is: if you want Windows use Windows.  Seriously!
 >  There is no point in using something different if you don't want to
 > accept a different philosophy in doing things.

Who said I don't want to accept a different philosophy? I am just 
searching for the right tool. But it seems the typical linux 
fragmentation results in a dozen of tools, none of which are complete :(


 > One central thing is that Unix users tend to insist using the same
 > editor for most editing tasks.

It is a tendency and not rule, isn't it? I know some hardcore unix guru 
will use the same editor for everything : for writing code, a letter or 
a book, to create web pages, to do spreadsheets and even to edit images. 
I think many linux/unix users will also use a IDE to program, an text 
editor to edit their configurations files, an office program to write 
letters or do spreadsheets, a web-dev IDE for their internet needs and a 
(or rather several) image editor to edit images. If it were not so, how 
and why would all those program exist in the first place?

Should really using (or wanting to use) a specialized tool be considered 
an heresy?

 > Your list of requirements can be split into two parts: 1) general editor
 > features, most advanced editors offer these.  2) POV-Ray specific
 > requirements, most general purpose editors won't offer those.  And for
 > some (like a pause function) there isn't even support in POV-Ray.

Will there be?


Povingly,

Philippe


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From: Philippe Debar
Subject: Re: In search of a good editor
Date: 20 Mar 2007 09:19:06
Message: <45ffed5a@news.povray.org>

> Christoph Hormann schrieb:
>> others:
>>
>> Kate, SciTE, Eclipse, jEdit, ...
> 
> Eclipse and jEdit are highly extensible through plug-ins to support new 
> programming languages and/or compilers. Maybe it's possible to have such 
> a plugin for POV-Ray too. It would be available on every platform that 
> supports Java.



Thanks, anyway...


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From: Bonsai
Subject: Re: In search of a good editor
Date: 20 Mar 2007 09:37:07
Message: <45fff193$1@news.povray.org>
Philippe Debar schrieb:


There is only syntax highlightning for the POV-SDL at the moment. A 
plug-in that supports starting of render processes etc. has to be developed.

Bonsai

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From: Warp
Subject: Re: In search of a good editor
Date: 20 Mar 2007 12:24:10
Message: <460018ba@news.povray.org>
Philippe Debar <phdebarAscarlet.be> wrote:
> What is your favorite editor for povray in Linux?

  I use (a highly configured) emacs with pov-mode. It looks like this:

http://tag.povray.org/povQandT/EmacsPovFrontend.png

-- 
                                                          - Warp


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From: Christoph Hormann
Subject: Re: In search of a good editor
Date: 20 Mar 2007 14:00:03
Message: <etpamp$ua0$1@chho.imagico.de>
Philippe Debar wrote:
> [...]
> 
> Should really using (or wanting to use) a specialized tool be considered 
> an heresy?

No but i offered an explanation why an editor specialized for POV-Ray 
does not exist (at least not a mature and broadly used one).

If you really want to experience the different philosophy of Unix you 
might try doing things the Unix way if you find Unix does not offer the 
Windows way and you have the impression of "typical linux fragmentation".

And there are perfectly normal people who use a text editor to write 
code, letters, books, web pages.  This isn't insane, this is just a 
different way of doing things.

Just for giving some hints why people might actually prefer using 
something different then the WinPOV internal editor:

- if you like to use different versions of POV-Ray (official, MegapPOV, 
...) you have to open several instances of the editor.  If you want to 
try rendering a scene you happen to edit in official POV in MegaPOV you...
- if you like to run several renders at the same time (either on the 
same or on different computers) you have to open another editor instance 
for each.
- you might like to be able to do a render with the same options used 3 
render tests ago without actually remembering which options you used 
back then and without extracting them from the logs.
- you might want to render a dozen scenes one after the other without 
clicking through a file dialog a dozen times.

These are just some examples of advantages you have with *any* editor.

>  > Your list of requirements can be split into two parts: 1) general editor
>  > features, most advanced editors offer these.  2) POV-Ray specific
>  > requirements, most general purpose editors won't offer those.  And for
>  > some (like a pause function) there isn't even support in POV-Ray.
> 
> Will there be?

Most likely not since suspending running processes is a task for the 
operating system and not for the process to do itself.

Christoph

-- 
Views of the Earth: http://earth.imagico.de/
Images, include files, tutorials: http://www.imagico.de/
MegaPOV with mechanics simulation: http://megapov.inetart.net/


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From: Thierry CHARLES
Subject: Re: In search of a good editor
Date: 20 Mar 2007 15:22:43
Message: <46004293@news.povray.org>
You may take a look at *QTPov Editor* and its' upcomming rewrite 
*neXtgen Povray Editor*

http://qtpoveditor.sf.net/




> Hi!
> 
> What is your favorite editor for povray in Linux? Which one would you 
> recommend? Coming from Windows, I was spoiled with the built-in Pov 
> editor and I am searching for something similar.
> 
> I use Ubuntu.
> 
> I already tried with Gedit (not enough), Scite (the best so far), 
> PovClipse (much too much resource hungry) and wxPyvon (unfinished and n
o 
> longer active?), but none have all the nice features of the window vers
ion.
> 
> I'd like to have:
> * Easy pov options editing
> * Code completion
> * Insert menu
> * Contextual pov help
> * Hide and show image, with partial rendering
> * Auto indent
> * Open include files
> 
> Would no such editor exist in the Linux world? I am not very happy at 
> the thought that I'll have to run WinPov in Wine =_=' I might even 
have 
> to reboot Windows >_<
> 
> 
> Povingly,
> 
> Philippe


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From: Florian Brucker
Subject: Re: In search of a good editor
Date: 20 Mar 2007 19:17:54
Message: <460079b2$1@news.povray.org>
Philippe Debar wrote:
> What is your favorite editor for povray in Linux? 

As others have already pointed out it's usually the other way round with
Linux: You pick your editor first, then you make it work with whatever
you want to do with it. Aside from the editor choices that have been
pointed out in the other responses, just a personal tip from me: Find an
editor that suits you, no matter what you're doing with it. As most
Linux/Unix programs, editors come with a certain philosophy that kind of
defines the way you work with them. Once you found an editor that suits
your way of writing in general, it's probably possible to teach it some
POV :) And just for the record: My combination is vim/xterm...


Regards,
Florian


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From: Philippe Debar
Subject: Re: In search of a good editor
Date: 21 Mar 2007 04:50:31
Message: <4600ffe7$1@news.povray.org>

> Philippe Debar wrote:
>> [...]
>>
>> Should really using (or wanting to use) a specialized tool be 
>> considered an heresy?
> 
> No but i offered an explanation why an editor specialized for POV-Ray 
> does not exist (at least not a mature and broadly used one).

I am sorry. I overreacted and misunderstood your statements. And I 
should not have brought my bad temper here. Sorry.

I'll refrain from dragging this thread to OT...


> If you really want to experience the different philosophy of Unix you 
> might try doing things the Unix way if you find Unix does not offer the 
> Windows way and you have the impression of "typical linux fragmentation".
> 
> And there are perfectly normal people who use a text editor to write 
> code, letters, books, web pages.  This isn't insane, this is just a 
> different way of doing things.
> 
> Just for giving some hints why people might actually prefer using 
> something different then the WinPOV internal editor:
> 
> - if you like to use different versions of POV-Ray (official, MegapPOV, 
> ....) you have to open several instances of the editor.  If you want to 
> try rendering a scene you happen to edit in official POV in MegaPOV you...

Never thought of that.

> - if you like to run several renders at the same time (either on the 
> same or on different computers) you have to open another editor instance 
> for each.

This never bothered me, but I agree it is wasting (some) resources.


> - you might like to be able to do a render with the same options used 3 
> render tests ago without actually remembering which options you used 
> back then and without extracting them from the logs.

I tend to paste them in comments in my scene and just tell the editor to 
use that option line. Or use ini files.


> - you might want to render a dozen scenes one after the other without 
> clicking through a file dialog a dozen times.

No problem, I use the queue option.

But anyway if I want to do any of these, I can always use the CLI. IMO, 
The fact that you can do all this - and more - with the shell does not 
mean that these features are valueless in the IDE.



> These are just some examples of advantages you have with *any* editor.
> 
>>  > Your list of requirements can be split into two parts: 1) general 
>> editor
>>  > features, most advanced editors offer these.  2) POV-Ray specific
>>  > requirements, most general purpose editors won't offer those.  And for
>>  > some (like a pause function) there isn't even support in POV-Ray.
>>
>> Will there be?
> 
> Most likely not since suspending running processes is a task for the 
> operating system and not for the process to do itself.

Agreed, but couldn't the editor provide a pause function that calls the 
OS one?

BTW, I think I'll try (again) to grok (X)Emacs. Wish me luck ;)


Povingly,

Philippe


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From: Philippe Debar
Subject: Re: In search of a good editor
Date: 21 Mar 2007 05:20:22
Message: <460106e6@news.povray.org>

> You may take a look at *QTPov Editor* and its' upcomming rewrite 
> *neXtgen Povray Editor*
> 
> http://qtpoveditor.sf.net/

Merci !


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