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Although KDevelop might be a bit bloated for the job, it's not too
bloated, IMHO.
You're biggest task IMO would be to beat the usability of emacs and a
console. One feature that would do this would be a better preview
window, which included automatic render range selection like in windows.
Insert menu is nice, too. What do you mean with inline documentation? It
would be very nice to have F1 open the help site for the word under the
cursor.
I'm not sure I'd have use for advanced project management or diffs, but
that's just my 2 cents :)
Anyways, I would use it :)
HTH,
Florian
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Lee McCuller wrote:
> I haven't found an editor for povray that I really like yet, and
> while I am competent enough to use the cli I don't really want to deal
> with it so... I am considering writing a povray plugin for kDevelop that
> could support features like:
>
> povray projects
> in line documentation
> an insert menu
> render options
>
A few things you should consider:
- KDevelop is not a central component of KDE - most non-programmers
won't install it - it's not even part of the standard collection when
building from source with konstruct.
- there are few things possible in KDevelop that are not available in
Kate and that would be useful for POV-SDL work (except documentation
integration maybe - see below).
- Documentation integration would indeed be an advantage since for
KDevelop - you just need a toc file. With such an index it is no
problem OTOH to offer documentation lookup from Kate either (like
already available for full text search on
http://www.imagico.de/kminpovgui/index.html)
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 07 Oct. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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