|
|
I'm new to this group because I alway use POV on Win-systems. I have a scene
that rendered fine on those systems but when I tried to render it on a
Unix-system it crashes.
Supposedly there's something wrong with a pigment-statement.
When it is simply:
pigment{Red}
everythings fine, but when that is changed to :
pigment{rgb<col.x+rand(rr)/10,col.y+rand(rr)/10,col.z+rand(rr)/10>}
or some variations on that form (taking a 3d-vector col and adding a 3d-vector
with random-values to it) POV gives an error-message.
Is there anyone here that can confirm or explain this?
Regards,
Remco
Post a reply to this message
|
|
|
|
Remco de Korte wrote:
> I'm new to this group because I alway use POV on Win-systems. I have a scene
> that rendered fine on those systems but when I tried to render it on a
> Unix-system it crashes.
> Supposedly there's something wrong with a pigment-statement.
> When it is simply:
>
> pigment{Red}
>
> everythings fine, but when that is changed to :
>
> pigment{rgb<col.x+rand(rr)/10,col.y+rand(rr)/10,col.z+rand(rr)/10>}
>
> or some variations on that form (taking a 3d-vector col and adding a 3d-vector
> with random-values to it) POV gives an error-message.
> Is there anyone here that can confirm or explain this?
>
In general it helps greatly to include the actual error message.
It might just be that you need to add color.
pigment{color rgb<col.x+rand(rr)/10,col.y+rand(rr)/10,col.z+rand(rr)/10>}
Although the crashing is interesting. Again, an exact error is useful.
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
Post a reply to this message
|
|