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From: FlyerX
Subject: Re: Future implementations of Poseray. A wish list
Date: 18 Oct 2009 05:15:07
Message: <4adadc9b@news.povray.org>
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Thomas de Groot wrote:
> I have made a small list of features I would like to see implemented in a
> future version of Poseray. These features are derived from cases met in the
> use of Poseray, in combination with Poser and/or external modellers.
>
>
>
> 1 Naming a POV-Ray export of merged meshes
PoseRay exports the mesh by default by material. PoseRay does keep the
groups and materials separate when merging a mesh by adding a number at
the end of the material or group name if it already exists. I could
create a higher level entity (object) for each mesh read. That way the
merged meshes could be kept separate with their own materials. Like this
for 3 meshes with 2, 4 and 3 materials respectively:
//in the geometry file...
#declare object1=
union{
object(object1_material1 material{material1} hollow}
object(object1_material2 material{material2} hollow}
}
#declare object2=
union{
object(object2_material4 material{material3} hollow}
object(object2_material5 material{material4} hollow}
object(object2_material6 material{material5} hollow}
object(object2_material6 material{material6} hollow}
}
#declare object3=
union{
object(object3_material7 material{material7} hollow}
object(object3_material8 material{material8} hollow}
object(object3_material9 material{material9} hollow}
}
//in the scene file...
object{object1}
object{object2}
object{object3}
if only a mesh is exported then the exported files would look as they do
now. For those wondering why hollow is because it allows media to work
inside the mesh.
>
> 2 Saving uv transformations in the Materials section
I will look into the U and V scale, offset and mirror for image_map
entries in the Poser materials. I have Poser 6 so I cannot test it for
later versions but I doubt it will change.
>
> 3 Showing (and using) the origin of the object in the Preview window
>
Relatively easy to do and could be toggled.
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From: Thomas de Groot
Subject: Re: Future implementations of Poseray. A wish list
Date: 18 Oct 2009 07:36:16
Message: <4adafdb0@news.povray.org>
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"FlyerX" <fly### [at] yahoocom> schreef in bericht
news:4adadc9b@news.povray.org...
> PoseRay exports the mesh by default by material. PoseRay does keep the
> groups and materials separate when merging a mesh by adding a number at
> the end of the material or group name if it already exists. I could create
> a higher level entity (object) for each mesh read. That way the merged
> meshes could be kept separate with their own materials. Like this for 3
> meshes with 2, 4 and 3 materials respectively:
Yes, that would answer my question to satisfaction.
>
> I will look into the U and V scale, offset and mirror for image_map
> entries in the Poser materials. I have Poser 6 so I cannot test it for
> later versions but I doubt it will change.
I think those have not changed. I have Poser 8 so I can test it for you.
>> 3 Showing (and using) the origin of the object in the Preview window
>
> Relatively easy to do and could be toggled.
Thank you! Neat!
Thomas
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From: Thomas de Groot
Subject: Re: Future implementations of Poseray. A wish list
Date: 18 Oct 2009 07:52:12
Message: <4adb016c$1@news.povray.org>
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"Stephen" <mca### [at] aolDOTcom> schreef in bericht
news:4adadc7f$1@news.povray.org...
> I support your wish list, Thomas. I hope that you have submitted it to
> FlyerX :-)
Well, FlyerX found it here already :-)
I wanted to post the list here so that people could comment and/or add their
own wishes (if any).
>
> Your second point is interesting. I have been complaining that Bishop3D
> actually imports the complete PoseRay generated meshes into the scene.
> While Moray uses the UDO in the scene and the full mesh and materials are
> only included. One advantage of this is, in B3D, that you can edit the
> mesh materials directly and it is saved in the Bishop3D file for
> exporting.
In that regard, Moray is lacking in functionality, but we knew that already
:-) Moray 4.0 will overcome all that ;-)
My motives in my second point are: first the possibility to transform the uv
one way or another: basically in Poser and export those settings to Poseray
and beyond; secondarily, doing this in Poseray and save those
transformations in the settings mtl file; as a last resort doing
transformations directly into the POV-Ray material file which is much less
elegant although giving similar results. The first and second options are my
favourite ones
and need some further implementation in Poseray to become powerful tools.
Thomas
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From: clipka
Subject: Re: Future implementations of Poseray. A wish list
Date: 18 Oct 2009 12:23:48
Message: <4adb4114@news.povray.org>
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FlyerX schrieb:
> Thomas de Groot wrote:
>> I have made a small list of features I would like to see implemented
>> in a future version of Poseray. These features are derived from cases
>> met in the use of Poseray, in combination with Poser and/or external
>> modellers.
>>
>>
>>
>> 1 Naming a POV-Ray export of merged meshes
I would like to add to this request:
From what I see, the output file names are generated from the input
file names as well, and therefore do depend on the oder in which meshes
are added to the merger.
Another thing:
For me, it would often be desirable to export geometry only, and keep
the material export "unharmed", so I can change the pose of a figure
without having to re-do all the changes to the materials again. (I
prefer to edit them after export.)
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clipka wrote:
> FlyerX schrieb:
>> Thomas de Groot wrote:
>>> I have made a small list of features I would like to see implemented
>>> in a future version of Poseray. These features are derived from cases
>>> met in the use of Poseray, in combination with Poser and/or external
>>> modellers.
>>>
>>>
>>>
>>> 1 Naming a POV-Ray export of merged meshes
>
> I would like to add to this request:
>
> From what I see, the output file names are generated from the input
> file names as well, and therefore do depend on the oder in which meshes
> are added to the merger.
>
>
> Another thing:
>
> For me, it would often be desirable to export geometry only, and keep
> the material export "unharmed", so I can change the pose of a figure
> without having to re-do all the changes to the materials again. (I
> prefer to edit them after export.)
I have received a couple of messages recently about the lack of control
on the names for the POV scene. I will implement the names and flags for
the exported POV files. I removed this from an earlier version because
of clutter.
FlyerX
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FlyerX wrote:
>> Another thing:
>>
>> For me, it would often be desirable to export geometry only, and keep
>> the material export "unharmed", so I can change the pose of a figure
>> without having to re-do all the changes to the materials again. (I
>> prefer to edit them after export.)
>
> I have received a couple of messages recently about the lack of control
> on the names for the POV scene. I will implement the names and flags for
> the exported POV files. I removed this from an earlier version because
> of clutter.
>
> FlyerX
Hi FlyerX,
Unrelated but could you make an option to remove the confirmation popup
asking if you are sure that you really want to close when you ask
PoseRay to exit?
It is a very small thing but I find it quite irritating :)
--
Best Regards,
Stephen
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Stephen wrote:
> FlyerX wrote:
>
>>> Another thing:
>>>
>>> For me, it would often be desirable to export geometry only, and keep
>>> the material export "unharmed", so I can change the pose of a figure
>>> without having to re-do all the changes to the materials again. (I
>>> prefer to edit them after export.)
>>
>> I have received a couple of messages recently about the lack of
>> control on the names for the POV scene. I will implement the names and
>> flags for the exported POV files. I removed this from an earlier
>> version because of clutter.
>>
>> FlyerX
>
> Hi FlyerX,
> Unrelated but could you make an option to remove the confirmation
> popup asking if you are sure that you really want to close when you ask
> PoseRay to exit?
> It is a very small thing but I find it quite irritating :)
>
>
I put that in because I lost many scenes by closing the program by
mistake while thinking I was closing another window. Not a problem... I
can put that optional.
FlyerX
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From: Thomas de Groot
Subject: Re: Future implementations of Poseray. A wish list - an additional wish
Date: 2 Nov 2009 10:31:33
Message: <4aeefb55@news.povray.org>
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If, when saving a figure to POV-Ray, one changes the file name, this name
should also be changed accordingly at the declared figure name, within the
xxx_POV_geom.inc.
Thus, an original Poser figure *Beggar*, saved under the file name:
Beggar2_POV_geom.inc
should contain:
//Model assembly from the meshes
#declare Beggar2_=
union {
.....
}
instead of:
//Model assembly from the meshes
#declare Beggar_=
union {
.....
}
as happens under the present version of Poseray.
Thomas
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From: clipka
Subject: Re: Future implementations of Poseray. A wish list - an additional wish
Date: 2 Nov 2009 16:44:10
Message: <4aef52aa@news.povray.org>
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Thomas de Groot schrieb:
> If, when saving a figure to POV-Ray, one changes the file name, this name
> should also be changed accordingly at the declared figure name, within the
> xxx_POV_geom.inc.
>
> Thus, an original Poser figure *Beggar*, saved under the file name:
> Beggar2_POV_geom.inc
>
> should contain:
>
> //Model assembly from the meshes
> #declare Beggar2_=
> union {
> .....
> }
>
> instead of:
>
> //Model assembly from the meshes
> #declare Beggar_=
> union {
> .....
> }
>
> as happens under the present version of Poseray.
Why? It only complicates matters; for instance, if you want to use
different include files for different frames of an animation, having the
same figure carry the same name is of an advantage.
If it is about getting two figures of same base name in a single scene,
it may be easier, too, as in:
#declare MyFigures = array[10];
#local i = 1;
#while (i <= 10)
#include concat("Beggar", str(i,0,0), "_POV_geom.inc");
#declare MyFigures[i-1] = object { Beggar_ }
#local i = i + 1;
#end
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From: Thomas de Groot
Subject: Re: Future implementations of Poseray. A wish list - an additional wish
Date: 3 Nov 2009 03:36:16
Message: <4aefeb80$1@news.povray.org>
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"clipka" <ano### [at] anonymousorg> schreef in bericht
news:4aef52aa@news.povray.org...
> Why? It only complicates matters; for instance, if you want to use
> different include files for different frames of an animation, having the
> same figure carry the same name is of an advantage.
>
> If it is about getting two figures of same base name in a single scene, it
> may be easier, too, as in:
>
> #declare MyFigures = array[10];
> #local i = 1;
> #while (i <= 10)
> #include concat("Beggar", str(i,0,0), "_POV_geom.inc");
> #declare MyFigures[i-1] = object { Beggar_ }
> #local i = i + 1;
> #end
Well, it seems inconsistent to me. If I change the name of the file for one
reason or another (for instance because I changed the materials but want to
keep the original too at the same time), I expect the name of the figure to
change too in order to avoid inconsistencies and confusion later in the POV
scene.
Your example is of course also valid, so maybe this change should be
optional.
Thomas
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