POV-Ray : Newsgroups : povray.tools.poser : Future implementations of Poseray. A wish list : Re: Future implementations of Poseray. A wish list Server Time
25 Apr 2024 18:52:05 EDT (-0400)
  Re: Future implementations of Poseray. A wish list  
From: FlyerX
Date: 18 Oct 2009 05:15:07
Message: <4adadc9b@news.povray.org>
Thomas de Groot wrote:
> I have made a small list of features I would like to see implemented in a 
> future version of Poseray. These features are derived from cases met in the 
> use of Poseray, in combination with Poser and/or external modellers.
> 
> 
> 
> 1 Naming a POV-Ray export of merged meshes
PoseRay exports the mesh by default by material. PoseRay does keep the 
groups and materials separate when merging a mesh by adding a number at 
the end of the material or group name if it already exists. I could 
create a higher level entity (object) for each mesh read. That way the 
merged meshes could be kept separate with their own materials. Like this 
for 3 meshes with 2, 4 and 3 materials respectively:

//in the geometry file...
#declare object1=
union{
object(object1_material1 material{material1} hollow}
object(object1_material2 material{material2} hollow}
}

#declare object2=
union{
object(object2_material4 material{material3} hollow}
object(object2_material5 material{material4} hollow}
object(object2_material6 material{material5} hollow}
object(object2_material6 material{material6} hollow}
}

#declare object3=
union{
object(object3_material7 material{material7} hollow}
object(object3_material8 material{material8} hollow}
object(object3_material9 material{material9} hollow}
}


//in the scene file...
object{object1}
object{object2}
object{object3}

if only a mesh is exported then the exported files would look as they do 
now. For those wondering why hollow is because it allows media to work 
inside the mesh.


> 
> 2 Saving uv transformations in the Materials section

I will look into the U and V scale, offset and mirror for image_map 
entries in the Poser materials. I have Poser 6 so I cannot test it for 
later versions but I doubt it will change.

> 
> 3 Showing (and using) the origin of the object in the Preview window
> 

Relatively easy to do and could be toggled.


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