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sor { // glass for household type incandescent light bulb
10,
<0.0, 0.0>
<0.33, 0.0>
<0.44, 0.2>
<0.54, 0.3>
<0.72, 0.45>
<0.75, 0.6>
<0.6, 0.74>
<0.45, 0.8>
<0.2, .86>
<0.0, 1.01>
// open
scale <1,2.34,1>
}
--
omniVERSE
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Thanks Man heh...
Once I redesign my RGB Lamp scene, I'll post it on p.b.i for everyone
heh.
---
PovRayMan
prm### [at] alignmentnet
Bob Hughes wrote:
> sor { // glass for household type incandescent light bulb
> 10,
> <0.0, 0.0>
> <0.33, 0.0>
> <0.44, 0.2>
> <0.54, 0.3>
> <0.72, 0.45>
> <0.75, 0.6>
> <0.6, 0.74>
> <0.45, 0.8>
> <0.2, .86>
> <0.0, 1.01>
> // open
> scale <1,2.34,1>
> }
>
> --
> omniVERSE
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This light bulb is actually pretty pitiful if you get close to it. I
just made it once for distant scene additions and hadn't realized how
messed up it is. In fact even after fixing on it somewhat it still has
broken places when the camera is in certain places (directly in front)
and adding 'sturm' really messes it up instead of helping. 'sor' can
be difficult to control it seems.
Anyhow, here's the better of the two I think:
sor {
11,
<0.01, 0.0>
<0.33, 0.01>
<0.44, 0.2>
<0.52, 0.3>
<0.7, 0.44>
<0.74, 0.62>
<0.59, 0.76>
<0.44, 0.8225>
<0.26, 0.865>
<0.1125, 0.875>
<0.0, 0.899>
// open
// sturm // don't use this
scale <1,2.34,1>
}
Bob
PovRayMan <prm### [at] alignmentnet> wrote in message
news:37CC39BB.17D692A6@alignment.net...
> Thanks Man heh...
> Once I redesign my RGB Lamp scene, I'll post it on p.b.i for
everyone
> heh.
>
> ---
> PovRayMan
> prm### [at] alignmentnet
>
>
> Bob Hughes wrote:
>
> > sor { // glass for household type incandescent light bulb
> > 10,
> > <0.0, 0.0>
> > <0.33, 0.0>
> > <0.44, 0.2>
> > <0.54, 0.3>
> > <0.72, 0.45>
> > <0.75, 0.6>
> > <0.6, 0.74>
> > <0.45, 0.8>
> > <0.2, .86>
> > <0.0, 1.01>
> > // open
> > scale <1,2.34,1>
> > }
> >
> > --
> > omniVERSE
>
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This is for lathes and prisms, but maybe it can help you. (The site is
very slow, not down.)
http://www.flashnet.it/users/fn027571/spil/main.html
--
Anthony L. Bennett
http://welcome.to/TonyB
Non nova, sed nove.
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Thanks Tony, I have seen this utility before and even thought I had it
here until I went looking. I can be stubborn as a mule when I get
going on plugging numbers in by hand in these sort of things.
Love/hate relationship. I'm need to give more utilities like this a
chance rather than frustrate myself no end.
Bob
TonyB <ben### [at] panamaphoenixnet> wrote in message
news:37CC834A.722CB7CB@panama.phoenix.net...
> This is for lathes and prisms, but maybe it can help you. (The site
is
> very slow, not down.)
>
> http://www.flashnet.it/users/fn027571/spil/main.html
>
> --
> Anthony L. Bennett
> http://welcome.to/TonyB
>
> Non nova, sed nove.
>
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No problem. My pleasure. And remember: if they made it easy, then by all
means, use them.
--
Anthony L. Bennett
http://welcome.to/TonyB
Non nova, sed nove.
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Just to update, I used Spiline Editor and redid the light bulb shape.
Guess what, it's a cool utility though I still ended up entering
numbers back into the 'sor' in POV-Ray to refine it's shape. May be
just me but darn it all if I have the worst GUI skills or what.
Bob
TonyB <ben### [at] panamaphoenixnet> wrote in message
news:37CC8F2C.BF6DC69B@panama.phoenix.net...
> No problem. My pleasure. And remember: if they made it easy, then by
all
> means, use them.
>
> --
> Anthony L. Bennett
> http://welcome.to/TonyB
>
> Non nova, sed nove.
>
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