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This light bulb is actually pretty pitiful if you get close to it. I
just made it once for distant scene additions and hadn't realized how
messed up it is. In fact even after fixing on it somewhat it still has
broken places when the camera is in certain places (directly in front)
and adding 'sturm' really messes it up instead of helping. 'sor' can
be difficult to control it seems.
Anyhow, here's the better of the two I think:
sor {
11,
<0.01, 0.0>
<0.33, 0.01>
<0.44, 0.2>
<0.52, 0.3>
<0.7, 0.44>
<0.74, 0.62>
<0.59, 0.76>
<0.44, 0.8225>
<0.26, 0.865>
<0.1125, 0.875>
<0.0, 0.899>
// open
// sturm // don't use this
scale <1,2.34,1>
}
Bob
PovRayMan <prm### [at] alignmentnet> wrote in message
news:37CC39BB.17D692A6@alignment.net...
> Thanks Man heh...
> Once I redesign my RGB Lamp scene, I'll post it on p.b.i for
everyone
> heh.
>
> ---
> PovRayMan
> prm### [at] alignmentnet
>
>
> Bob Hughes wrote:
>
> > sor { // glass for household type incandescent light bulb
> > 10,
> > <0.0, 0.0>
> > <0.33, 0.0>
> > <0.44, 0.2>
> > <0.54, 0.3>
> > <0.72, 0.45>
> > <0.75, 0.6>
> > <0.6, 0.74>
> > <0.45, 0.8>
> > <0.2, .86>
> > <0.0, 1.01>
> > // open
> > scale <1,2.34,1>
> > }
> >
> > --
> > omniVERSE
>
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