POV-Ray : Newsgroups : povray.text.scene-files : incandescent light bulb glass object Server Time
25 Dec 2024 12:36:12 EST (-0500)
  incandescent light bulb glass object (Message 1 to 7 of 7)  
From: Bob Hughes
Subject: incandescent light bulb glass object
Date: 31 Aug 1999 13:29:27
Message: <37cc10f7@news.povray.org>
sor {  // glass for household type incandescent light bulb
    10,
    <0.0, 0.0>
    <0.33, 0.0>
    <0.44, 0.2>
    <0.54, 0.3>
    <0.72, 0.45>
    <0.75, 0.6>
    <0.6, 0.74>
    <0.45, 0.8>
    <0.2, .86>
    <0.0, 1.01>
    // open
  scale <1,2.34,1>
}


--
omniVERSE


Post a reply to this message

From: PovRayMan
Subject: Re: incandescent light bulb glass object
Date: 31 Aug 1999 16:20:34
Message: <37CC39BB.17D692A6@alignment.net>
Thanks Man heh...
Once I redesign my RGB Lamp scene, I'll post it on p.b.i for everyone
heh.

---
PovRayMan
prm### [at] alignmentnet


Bob Hughes wrote:

> sor {  // glass for household type incandescent light bulb
>     10,
>     <0.0, 0.0>
>     <0.33, 0.0>
>     <0.44, 0.2>
>     <0.54, 0.3>
>     <0.72, 0.45>
>     <0.75, 0.6>
>     <0.6, 0.74>
>     <0.45, 0.8>
>     <0.2, .86>
>     <0.0, 1.01>
>     // open
>   scale <1,2.34,1>
> }
>
> --
> omniVERSE


Post a reply to this message

From: Bob Hughes
Subject: Re: incandescent light bulb glass object
Date: 31 Aug 1999 22:50:03
Message: <37cc945b@news.povray.org>
This light bulb is actually pretty pitiful if you get close to it. I
just made it once for distant scene additions and hadn't realized how
messed up it is. In fact even after fixing on it somewhat it still has
broken places when the camera is in certain places (directly in front)
and adding 'sturm' really messes it up instead of helping.  'sor' can
be difficult to control it seems.
Anyhow, here's the better of the two I think:

sor {
    11,
    <0.01, 0.0>
    <0.33, 0.01>
    <0.44, 0.2>
    <0.52, 0.3>
    <0.7, 0.44>
    <0.74, 0.62>
    <0.59, 0.76>
    <0.44, 0.8225>
    <0.26, 0.865>
    <0.1125, 0.875>
    <0.0, 0.899>
    // open
   // sturm  // don't use this
  scale <1,2.34,1>
}


Bob

PovRayMan <prm### [at] alignmentnet> wrote in message
news:37CC39BB.17D692A6@alignment.net...
> Thanks Man heh...
> Once I redesign my RGB Lamp scene, I'll post it on p.b.i for
everyone
> heh.
>
> ---
> PovRayMan
> prm### [at] alignmentnet
>
>
> Bob Hughes wrote:
>
> > sor {  // glass for household type incandescent light bulb
> >     10,
> >     <0.0, 0.0>
> >     <0.33, 0.0>
> >     <0.44, 0.2>
> >     <0.54, 0.3>
> >     <0.72, 0.45>
> >     <0.75, 0.6>
> >     <0.6, 0.74>
> >     <0.45, 0.8>
> >     <0.2, .86>
> >     <0.0, 1.01>
> >     // open
> >   scale <1,2.34,1>
> > }
> >
> > --
> > omniVERSE
>


Post a reply to this message

From: TonyB
Subject: Re: incandescent light bulb glass object
Date: 31 Aug 1999 22:57:18
Message: <37CC834A.722CB7CB@panama.phoenix.net>
This is for lathes and prisms, but maybe it can help you. (The site is
very slow, not down.)

http://www.flashnet.it/users/fn027571/spil/main.html

--
Anthony L. Bennett
http://welcome.to/TonyB

Non nova, sed nove.


Post a reply to this message

From: Bob Hughes
Subject: Re: incandescent light bulb glass object
Date: 31 Aug 1999 23:14:10
Message: <37cc9a02@news.povray.org>
Thanks Tony, I have seen this utility before and even thought I had it
here until I went looking.  I can be stubborn as a mule when I get
going on plugging numbers in by hand in these sort of things.
Love/hate relationship. I'm need to give more utilities like this a
chance rather than frustrate myself no end.

Bob

TonyB <ben### [at] panamaphoenixnet> wrote in message
news:37CC834A.722CB7CB@panama.phoenix.net...
> This is for lathes and prisms, but maybe it can help you. (The site
is
> very slow, not down.)
>
> http://www.flashnet.it/users/fn027571/spil/main.html
>
> --
> Anthony L. Bennett
> http://welcome.to/TonyB
>
> Non nova, sed nove.
>


Post a reply to this message

From: TonyB
Subject: Re: incandescent light bulb glass object
Date: 31 Aug 1999 23:48:05
Message: <37CC8F2C.BF6DC69B@panama.phoenix.net>
No problem. My pleasure. And remember: if they made it easy, then by all
means, use them.

--
Anthony L. Bennett
http://welcome.to/TonyB

Non nova, sed nove.


Post a reply to this message

From: Bob Hughes
Subject: Re: incandescent light bulb glass object
Date: 2 Sep 1999 02:37:41
Message: <37ce1b35@news.povray.org>
Just to update, I used Spiline Editor and redid the light bulb shape.
Guess what, it's a cool utility though I still ended up entering
numbers back into the 'sor' in POV-Ray to refine it's shape. May be
just me but darn it all if I have the worst GUI skills or what.

Bob

TonyB <ben### [at] panamaphoenixnet> wrote in message
news:37CC8F2C.BF6DC69B@panama.phoenix.net...
> No problem. My pleasure. And remember: if they made it easy, then by
all
> means, use them.
>
> --
> Anthony L. Bennett
> http://welcome.to/TonyB
>
> Non nova, sed nove.
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.