|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I'd like to make a 'color picker' GUI-extension for POV, but I have a few
questions first.
1: Is there an explanation somewhere of what exactly has to go in to make a
DLL a GUI-extension?
2: Would VB 6.0 be able to compile to such a DLL?
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3be940c4$1@news.povray.org> , "Mahalis" <don### [at] fakeycom>
wrote:
> 1: Is there an explanation somewhere of what exactly has to go in to make a
> DLL a GUI-extension?
Get the Windows source code archive for this information.
Thorsten
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Where's the source? The POV page doesn't exactly have flashing signs
pointing to it..
What about question #2?
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3be9a87d@news.povray.org...
> In article <3be940c4$1@news.povray.org> , "Mahalis"
<don### [at] fakeycom>
> wrote:
>
> > 1: Is there an explanation somewhere of what exactly has to go in to
make a
> > DLL a GUI-extension?
>
> Get the Windows source code archive for this information.
>
> Thorsten
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mahalis wrote:
>
> Where's the source? The POV page doesn't exactly have flashing signs
> pointing to it..
povwin_s.zip - ftp://povray.org/pub/povray/Official/Windows/
--
Ken Tyler
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Well, I got it, but the only documents had nothing about GUI-Es and I can't
really read (or at least understand) C/C++. Could you explain a bit further?
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"KEn" <tyl### [at] pacbellnet> wrote in message
news:3BE### [at] pacbellnet...
>
>
> Mahalis wrote:
> >
> > Where's the source? The POV page doesn't exactly have flashing signs
> > pointing to it..
>
> povwin_s.zip - ftp://povray.org/pub/povray/Official/Windows/
>
> --
> Ken Tyler
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mahalis wrote:
> Could you explain a bit further?
Not me, sorry. I know how to find resources on the internet but don't know
a thing about programming.
--
Ken Tyler
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Oh poo. Who wrote Moray and how can I get in touch with them?
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3BEA0158.9F742A8F@pacbell.net...
>
>
> Mahalis wrote:
>
> > Could you explain a bit further?
>
> Not me, sorry. I know how to find resources on the internet but don't know
> a thing about programming.
>
> --
> Ken Tyler
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mahalis wrote:
>
> Well, I got it, but the only documents had nothing about GUI-Es and I can't
> really read (or at least understand) C/C++. Could you explain a bit further?
>
In case this helps, there's a Delphi translation of the GUI extension code
somewhere in povray.binaries.programming.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi Mahalis, you recently wrote in povray.programming:
> Oh poo. Who wrote Moray and how can I get in touch with them?
I did, but I'm afraid I can't be any help either. I have zero idea
whether VB is up to this or not. The only documentation is the
well-commented source code of the sample extension which should be
enough for a C/C++ programmer to figure it out....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Mahalis" <don### [at] fakeycom> wrote in message
news:3be940c4$1@news.povray.org...
> I'd like to make a 'color picker' GUI-extension for POV, but I have a few
> questions first.
>
> 1: Is there an explanation somewhere of what exactly has to go in to make a
> DLL a GUI-extension?
> 2: Would VB 6.0 be able to compile to such a DLL?
As far as I know VB 6.0 only does ActiveX DLLs. I know nothing of WinPOV's GUI
extension requirements so I couldn't say if this was feasible or not. Meanwhile,
you could create the color picker as a standalone app and add it to the tools
menu, transferring color data via the clipboard.
Batronyx ^"^
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|