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Well, I got it, but the only documents had nothing about GUI-Es and I can't
really read (or at least understand) C/C++. Could you explain a bit further?
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"KEn" <tyl### [at] pacbellnet> wrote in message
news:3BE### [at] pacbellnet...
>
>
> Mahalis wrote:
> >
> > Where's the source? The POV page doesn't exactly have flashing signs
> > pointing to it..
>
> povwin_s.zip - ftp://povray.org/pub/povray/Official/Windows/
>
> --
> Ken Tyler
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