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Nathan Kopp wrote in message <396802fd@news.povray.org>...
>As an example, I'm pretty sure that both bumps and dents use the
>bozo pattern when used as pigments, so they will end up looking the same,
When used as a pigment, bumps, dents, and bozo all directly call noise3d, so
they are identical.
Mark
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In article <39680712@news.povray.org>, "Mark Wagner"
<mar### [at] gtenet> wrote:
> When used as a pigment, bumps, dents, and bozo all directly call
> noise3d, so they are identical.
Not quite...the dents pigment pattern is the result of Noise() cubed.
The patterns which directly call Noise() and do not modify it are bozo,
bumps, and spotted.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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In article <396802fd@news.povray.org>, "Nathan Kopp" <Nat### [at] Koppcom>
wrote:
> Actually, this is incorrect. For those special normal-only patterns
> (yes, there are pigment versions of those patterns, but they
> internally use a totally different algorithm when used as a pigment
> instead of a normal), MegaPov still uses the already-computed
> gradient function.
How difficult would it be to have it use the built-in function if no
slope_map is specified, but to use the second evaluation method if one
is specified? I don't know that area of the code very well...
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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