|
![](/i/fill.gif) |
In article <39680712@news.povray.org>, "Mark Wagner"
<mar### [at] gte net> wrote:
> When used as a pigment, bumps, dents, and bozo all directly call
> noise3d, so they are identical.
Not quite...the dents pigment pattern is the result of Noise() cubed.
The patterns which directly call Noise() and do not modify it are bozo,
bumps, and spotted.
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
Post a reply to this message
|
![](/i/fill.gif) |