POV-Ray : Newsgroups : povray.programming : Normal perturbation algorithm : Re: Normal perturbation algorithm Server Time
28 Jul 2024 20:34:29 EDT (-0400)
  Re: Normal perturbation algorithm  
From: Chris Huff
Date: 9 Jul 2000 10:01:07
Message: <chrishuff-1CF699.09012509072000@news.povray.org>
In article <39680712@news.povray.org>, "Mark Wagner" 
<mar### [at] gtenet> wrote:

> When used as a pigment, bumps, dents, and bozo all directly call 
> noise3d, so they are identical.

Not quite...the dents pigment pattern is the result of Noise() cubed. 
The patterns which directly call Noise() and do not modify it are bozo, 
bumps, and spotted.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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