POV-Ray : Newsgroups : povray.programming : Normal perturbation algorithm : Re: Normal perturbation algorithm Server Time
28 Jul 2024 20:33:41 EDT (-0400)
  Re: Normal perturbation algorithm  
From: Mark Wagner
Date: 9 Jul 2000 01:01:06
Message: <39680712@news.povray.org>
Nathan Kopp wrote in message <396802fd@news.povray.org>...
>As an example, I'm pretty sure that both bumps and dents use the
>bozo pattern when used as pigments, so they will end up looking the same,

When used as a pigment, bumps, dents, and bozo all directly call noise3d, so
they are identical.

Mark


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