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> Hi(gh)!
>
> On 08.07.2018 12:37, Bald Eagle wrote:
>
>> 2009
>>
http://news.povray.org/povray.binaries.images/thread/%3C4b06352d%241%40news.povray.org%3E/
>>
>
> ...but Jupiter isn't procedural in this image, but textured with a
> high-resolution image map! Or is it in fact?
>
> See you in Khyberspace!
>
> Yadgar
Ah. Good point indeed. Image_map most certainly. I don't want to think
about the procedural hell involved. :-)
--
Thomas
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On 09/07/2018 07:42, Thomas de Groot wrote:
>> Hi(gh)!
>>
>> On 08.07.2018 12:37, Bald Eagle wrote:
>>
>>> 2009
>>>
http://news.povray.org/povray.binaries.images/thread/%3C4b06352d%241%40news.povray.org%3E/
>>>
>>
>> ...but Jupiter isn't procedural in this image, but textured with a
>> high-resolution image map! Or is it in fact?
>>
>> See you in Khyberspace!
>>
>> Yadgar
>
> Ah. Good point indeed. Image_map most certainly. I don't want to think
> about the procedural hell involved. :-)
>
Have a look at this page. It uses noise generated by a GPU but the
technique might be adapted for PovRay.
https://www.seedofandromeda.com/blogs/49-procedural-gas-giant-rendering-with-gpu-noise
--
Regards
Stephen
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On 9-7-2018 9:41, Stephen wrote:
> On 09/07/2018 07:42, Thomas de Groot wrote:
>>> Hi(gh)!
>>>
>>> On 08.07.2018 12:37, Bald Eagle wrote:
>>>
>>>> 2009
>>>>
http://news.povray.org/povray.binaries.images/thread/%3C4b06352d%241%40news.povray.org%3E/
>>>>
>>>
>>> ...but Jupiter isn't procedural in this image, but textured with a
>>> high-resolution image map! Or is it in fact?
>>>
>>> See you in Khyberspace!
>>>
>>> Yadgar
>>
>> Ah. Good point indeed. Image_map most certainly. I don't want to think
>> about the procedural hell involved. :-)
>>
>
> Have a look at this page. It uses noise generated by a GPU but the
> technique might be adapted for PovRay.
>
>
https://www.seedofandromeda.com/blogs/49-procedural-gas-giant-rendering-with-gpu-noise
>
>
Yeah! That is wonderful! It should not be too difficult to do after all,
and we could probable even do better than this.
Thanks Stephen! Something to file in the ToDo list with an international
query for Round Tuits.
--
Thomas
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On 07/09/2018 03:41 AM, Stephen wrote:
>
> Have a look at this page. It uses noise generated by a GPU but the
> technique might be adapted for PovRay.
>
>
https://www.seedofandromeda.com/blogs/49-procedural-gas-giant-rendering-with-gpu-noise
>
>
I think that author wants to have Ken Perlin's baby.
--
dik
Rendered 328976 of 330000 (99%)
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On 07/09/2018 06:59 AM, Thomas de Groot wrote:
>
> Yeah! That is wonderful! It should not be too difficult to do after all,
> and we could probable even do better than this.
>
> Thanks Stephen! Something to file in the ToDo list with an international
> query for Round Tuits.
>
What with my kid stranded in space without a clue about where to go next
[1] while I struggle to get qtpovray built on Windows [2], I just may
have to give this a go.
[1] Y'all haven't seen the MECO, stage separation, and caboose landing
and then, um, ...
[2] When one wants to build a library from compiled objects, one must
build the compiled objects first. Do not go directly to the "lib"
command, for surely you will be disappointed.
--
dik
Rendered 328976 of 330000 (99%)
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On 09/07/2018 14:05, dick balaska wrote:
> On 07/09/2018 03:41 AM, Stephen wrote:
>
>>
>> Have a look at this page. It uses noise generated by a GPU but the
>> technique might be adapted for PovRay.
>>
>>
https://www.seedofandromeda.com/blogs/49-procedural-gas-giant-rendering-with-gpu-noise
>>
>>
>
> I think that author wants to have Ken Perlin's baby.
>
And what right thinking geek, wouldn't? :)
--
Regards
Stephen
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On 09/07/2018 14:16, dick balaska wrote:
> On 07/09/2018 06:59 AM, Thomas de Groot wrote:
>
>>
>> Yeah! That is wonderful! It should not be too difficult to do after all,
>> and we could probable even do better than this.
>>
>> Thanks Stephen! Something to file in the ToDo list with an international
>> query for Round Tuits.
>>
>
> What with my kid stranded in space without a clue about where to go next
> [1] while I struggle to get qtpovray built on Windows [2], I just may
> have to give this a go.
>
I bet you a Mars Bar, you can't.
<aside> I hope he falls for my fiendish plot. </aside>
> [1] Y'all haven't seen the MECO, stage separation, and caboose landing
> and then, um, ...
The sugar plumb fairy comes to the rescue?
>
> [2] When one wants to build a library from compiled objects, one must
> build the compiled objects first. Do not go directly to the "lib"
> command, for surely you will be disappointed.
>
And thy face shalt outshine the sun in the heavens.
--
Regards
Stephen
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Hi(gh)!
On 09.07.2018 09:41, Stephen wrote:
> Have a look at this page. It uses noise generated by a GPU but the
> technique might be adapted for PovRay.
>
>
https://www.seedofandromeda.com/blogs/49-procedural-gas-giant-rendering-with-gpu-noise
Inspiring! But then, we also need to take into account that, depending
on the temperature regime of a gas giant, they might look quite
different: http://visions2200.com/Articles/ExtrasolarSpeculations.html,
notably the chapter "Color, Albedo and Temperature"!
See you in Khyberspace!
Yadgar
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