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Am 2016-05-12 12:38, also sprach nemesis:
>
> here's a real-time shot from today's console blockbuster Uncharted 4:
"Uncharted" and yet there's already people there shooting each other.
--
dik
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dick balaska <dic### [at] buckosoftcom> wrote:
> Am 2016-05-12 12:38, also sprach nemesis:
>
> >
> > here's a real-time shot from today's console blockbuster Uncharted 4:
>
> "Uncharted" and yet there's already people there shooting each other.
off the charts ;)
this one:
http://abload.de/img/uncharted4_athiefsend9pjnc.png
reminded me this:
http://hof.povray.org/images/kitchen.jpg
mind that the game pictures were taken with the photomode (pauses the game and
allows free camera angles) and has (realtime) DOF applied and character
invisible
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Am 13.05.2016 um 18:30 schrieb nemesis:
> dick balaska <dic### [at] buckosoftcom> wrote:
>> Am 2016-05-12 12:38, also sprach nemesis:
>>
>>>
>>> here's a real-time shot from today's console blockbuster Uncharted 4:
>>
>> "Uncharted" and yet there's already people there shooting each other.
>
> off the charts ;)
>
> this one:
>
> http://abload.de/img/uncharted4_athiefsend9pjnc.png
>
> reminded me this:
>
> http://hof.povray.org/images/kitchen.jpg
>
>
> mind that the game pictures were taken with the photomode (pauses the game and
> allows free camera angles) and has (realtime) DOF applied and character
> invisible
I hate how DOF is applied in games. Something about it makes it look
totally unrealistic. Don't know if that's due to some subtle artifact of
the fakery behind it, or just that it is totally exaggerated.
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On 17-5-2016 20:07, clipka wrote:
> Am 13.05.2016 um 18:30 schrieb nemesis:
>> dick balaska <dic### [at] buckosoftcom> wrote:
>>> Am 2016-05-12 12:38, also sprach nemesis:
>>>
>>>>
>>>> here's a real-time shot from today's console blockbuster Uncharted 4:
>>>
>>> "Uncharted" and yet there's already people there shooting each other.
>>
>> off the charts ;)
>>
>> this one:
>>
>> http://abload.de/img/uncharted4_athiefsend9pjnc.png
>>
>> reminded me this:
>>
>> http://hof.povray.org/images/kitchen.jpg
>>
>>
>> mind that the game pictures were taken with the photomode (pauses the game and
>> allows free camera angles) and has (realtime) DOF applied and character
>> invisible
>
> I hate how DOF is applied in games. Something about it makes it look
> totally unrealistic. Don't know if that's due to some subtle artifact of
> the fakery behind it, or just that it is totally exaggerated.
>
The latter I guess.
--
Thomas
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On 17/05/2016 07:07 PM, clipka wrote:
> I hate how DOF is applied in games. Something about it makes it look
> totally unrealistic. Don't know if that's due to some subtle artifact of
> the fakery behind it, or just that it is totally exaggerated.
I haven't seen an example of this. (Most games just don't have a DoF
effect at all.) But presumably those that do, are simply faking it by
applying a Gaussian blur to objects a certain distance away. Which isn't
how real DoF works...
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Orchid Win7 v1 <voi### [at] devnull> wrote:
> ... presumably those that do, are simply faking it by
> applying a Gaussian blur to objects a certain distance away. Which isn't
> how real DoF works...
Somewhat tangentially related, but still very interesting:
https://www.youtube.com/watch?v=4I5Q3UXkGd0
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Orchid Win7 v1 <voi### [at] devnull> wrote:
> On 17/05/2016 07:07 PM, clipka wrote:
> > I hate how DOF is applied in games. Something about it makes it look
> > totally unrealistic. Don't know if that's due to some subtle artifact of
> > the fakery behind it, or just that it is totally exaggerated.
>
> I haven't seen an example of this. (Most games just don't have a DoF
> effect at all.) But presumably those that do, are simply faking it by
> applying a Gaussian blur to objects a certain distance away. Which isn't
> how real DoF works...
I applying DOF myself in this shot, pausing the action and freely controlling
the camera:
http://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xtf1/t31.0-8/fr/cp0/e15/q65/13268250_1728775957406878_2698799888800070
23_o.jpg
it's the usual zbuffer DOF from scanline, doesn't even employ bokeh but it's
enough for gameplay, like when aiming the gun. I passed by this character and
saw the beautiful lighting all over her and had to take a pic...
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On 23/05/2016 11:09 PM, nemesis wrote:
> I applying DOF myself in this shot, pausing the action and freely controlling
> the camera:
>
>
http://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xtf1/t31.0-8/fr/cp0/e15/q65/13268250_1728775957406878_2698799888800070
> 23_o.jpg
What happened to her arms?! o_O
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Am 2016-05-24 12:55, also sprach Orchid Win7 v1:
> On 23/05/2016 11:09 PM, nemesis wrote:
>> I applying DOF myself in this shot, pausing the action and freely
>> controlling
>> the camera:
>>
>>
http://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xtf1/t31.0-8/fr/cp0/e15/q65/13268250_1728775957406878_2698799888800070
>>
>> 23_o.jpg
>
> What happened to her arms?! o_O
I thought her chest and ear looked great. But those arms...
And are eyes ever that reflective?
--
dik
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On 25-5-2016 0:46, dick balaska wrote:
> Am 2016-05-24 12:55, also sprach Orchid Win7 v1:
>> On 23/05/2016 11:09 PM, nemesis wrote:
>>> I applying DOF myself in this shot, pausing the action and freely
>>> controlling
>>> the camera:
>>>
>>>
http://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xtf1/t31.0-8/fr/cp0/e15/q65/13268250_1728775957406878_2698799888800070
>>>
>>>
>>> 23_o.jpg
>>
>> What happened to her arms?! o_O
>
> I thought her chest and ear looked great. But those arms...
> And are eyes ever that reflective?
>
Uncanny Valley.
--
Thomas
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