|
![](/i/fill.gif) |
Orchid Win7 v1 <voi### [at] dev null> wrote:
> On 17/05/2016 07:07 PM, clipka wrote:
> > I hate how DOF is applied in games. Something about it makes it look
> > totally unrealistic. Don't know if that's due to some subtle artifact of
> > the fakery behind it, or just that it is totally exaggerated.
>
> I haven't seen an example of this. (Most games just don't have a DoF
> effect at all.) But presumably those that do, are simply faking it by
> applying a Gaussian blur to objects a certain distance away. Which isn't
> how real DoF works...
I applying DOF myself in this shot, pausing the action and freely controlling
the camera:
http://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xtf1/t31.0-8/fr/cp0/e15/q65/13268250_1728775957406878_2698799888800070
23_o.jpg
it's the usual zbuffer DOF from scanline, doesn't even employ bokeh but it's
enough for gameplay, like when aiming the gun. I passed by this character and
saw the beautiful lighting all over her and had to take a pic...
Post a reply to this message
|
![](/i/fill.gif) |