On 17/05/2016 07:07 PM, clipka wrote:
> I hate how DOF is applied in games. Something about it makes it look
> totally unrealistic. Don't know if that's due to some subtle artifact of
> the fakery behind it, or just that it is totally exaggerated.
I haven't seen an example of this. (Most games just don't have a DoF
effect at all.) But presumably those that do, are simply faking it by
applying a Gaussian blur to objects a certain distance away. Which isn't
how real DoF works...
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