POV-Ray : Newsgroups : povray.off-topic : I give up rendering, part 2 Server Time
23 Dec 2024 21:42:01 EST (-0500)
  I give up rendering, part 2 (Message 1 to 5 of 5)  
From: jhu
Subject: I give up rendering, part 2
Date: 5 Jul 2015 14:20:01
Message: <web.55997535ae897510d19b0ec40@news.povray.org>
In fact, I give up going outside too. From Unreal Engine 4...

http://i.imgur.com/vbXT9yl.jpg
http://i.imgur.com/O74Beyj.jpg
http://i.imgur.com/h2B62H4.jpg
http://i.imgur.com/tmYqlel.jpg
http://i.imgur.com/FQ2gEr5.jpg
http://i.imgur.com/qAGzTWo.jpg
http://i.imgur.com/O1Z33P8.jpg
http://i.imgur.com/NLxSLrJ.jpg
http://i.imgur.com/YHyS6Sd.jpg
http://i.imgur.com/aVpFURC.jpg


Post a reply to this message

From: clipka
Subject: Re: I give up rendering, part 2
Date: 5 Jul 2015 16:13:19
Message: <55998fdf$1@news.povray.org>
Am 05.07.2015 um 20:19 schrieb jhu:
> In fact, I give up going outside too. From Unreal Engine 4...
>
> http://i.imgur.com/vbXT9yl.jpg
> http://i.imgur.com/O74Beyj.jpg
> http://i.imgur.com/h2B62H4.jpg
> http://i.imgur.com/tmYqlel.jpg
> http://i.imgur.com/FQ2gEr5.jpg
> http://i.imgur.com/qAGzTWo.jpg
> http://i.imgur.com/O1Z33P8.jpg
> http://i.imgur.com/NLxSLrJ.jpg
> http://i.imgur.com/YHyS6Sd.jpg
> http://i.imgur.com/aVpFURC.jpg

I see what you mean.
Damn, what's the name of the game? I want it...


Post a reply to this message

From: Orchid Win7 v1
Subject: Re: I give up rendering, part 2
Date: 6 Jul 2015 03:16:19
Message: <559a2b43$1@news.povray.org>
On 05/07/2015 07:19 PM, jhu wrote:
> In fact, I give up going outside too. From Unreal Engine 4...

Now, see, the beach shots are impressive. But the trees still don't 
quite look right. You can just make out the polygon edges on their 
trunks, and the snow doesn't quite look right in a way I can't quite put 
my finger on...

Also, lining up a shot so it looks amazing from one angle is one thing. 
Making a game with playable FPS rates that looks reasonable from all 
angles is much harder. ;-)


Post a reply to this message

From: clipka
Subject: Re: I give up rendering, part 2
Date: 6 Jul 2015 10:34:03
Message: <559a91db$1@news.povray.org>
Am 06.07.2015 um 09:16 schrieb Orchid Win7 v1:
> On 05/07/2015 07:19 PM, jhu wrote:
>> In fact, I give up going outside too. From Unreal Engine 4...
>
> Now, see, the beach shots are impressive. But the trees still don't
> quite look right. You can just make out the polygon edges on their
> trunks, and the snow doesn't quite look right in a way I can't quite put
> my finger on...

*BLAM!*
You've just been killed by a sniper because you've been standing there 
examining the details of the environment for an hour or so :P

> Also, lining up a shot so it looks amazing from one angle is one thing.
> Making a game with playable FPS rates that looks reasonable from all
> angles is much harder. ;-)

Possibly not as hard as you might imagine anymore, thanks to Physically 
Based Rendering.

(As for the snow, it's a very subsurface-heavy material, probably even 
significantly anisotropic, and proper simulation of SSLT is still 
anything but trivial. It's also one of the few cases where a strictly 
physical approach gives you a particularly hard-to-handle 
parameterization. Anyone who has ever toyed around with POV-Ray's first 
incarnation of SSLT, back in the 3.7 beta times, might know what I'm 
talking about.)


Post a reply to this message

From: Warp
Subject: Re: I give up rendering, part 2
Date: 30 Jul 2015 05:28:20
Message: <55b9ee34@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Damn, what's the name of the game? I want it...

My guess is that it's a technology demo.

-- 
                                                          - Warp


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.