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On 2014-11-23 06:57, Warp wrote:
> [...] They are all basically the same, just in
> slightly different settings[...]
As long as different settings /are/ different (beyond reskinning the
same meshes), and games don't encompass all possible settings on one
swell foop, this will (to me) be a legitimate variation on a game's design.
Why are people so hard on the setting aspect of things? I should think
it's more worthwhile to convincingly establish new environments to
immerse one's self in rather than stapling on arbitrary bells and
whistles or convoluted mechanics in the name of having sufficiently
different gameplay.
--
Tim Cook
http://empyrean.sjcook.com
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scott <sco### [at] scott com> wrote:
> I bought gta4 for the PS3 (because my PC at the time wasn't up to it)
> and found it uncontrollable compared to all the previous GTAs I'd played
> on my PC. I just suck at doing anything that requires fine control on a
> console controller. I managed a few missions but once they got
> moderately difficult I rage quit after not being able to aim on a person
> quick enough or something like that.
You never get as good at aiming as with a mouse (unless you are very,
very dedicated), but it gets easier with time and practice with a
controller.
When I bought my Xbox 360, one of the first games I tried was the
demo version of Battlefield Bad Company. I was unable to even complete
the demo because playing a first-person shooter with a controller is
basically impossible for a beginner.
A couple of years later I tried to play the demo again, just for
comparison, and it was almost *trivial* to complete it. (Sure, it
was still not as fluent and comfortable as with a mouse, but it
was enormously easier after having a couple of years of practice).
(Actually this is pretty much the same with the mouse, even though
we usually don't realize it. Put a person who has *never* used a
mouse to play a first-person shooter, and they will have even a
harder time than you have with the controller. And it does take
quite some time to get used to the mouse. Depending on the person,
of course, but it can take months. The mouse is, however, much
easier to master.)
--
- Warp
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Tim Cook <z99### [at] gmail com> wrote:
> Why are people so hard on the setting aspect of things? I should think
> it's more worthwhile to convincingly establish new environments to
> immerse one's self in rather than stapling on arbitrary bells and
> whistles or convoluted mechanics in the name of having sufficiently
> different gameplay.
It's just that after 6 games (which means something like 200-300 hours
of gameplay in total) what's essentially the same game gets tiresome.
I think that if I were to buy the game, it would be mostly because of
the visuals.
--
- Warp
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On Mon, 24 Nov 2014 10:20:17 +0200, scott <sco### [at] scott com> wrote:
>> Atm I'm waiting for gta5 on pc.
>
> +1
>
> I bought gta4 for the PS3 (because my PC at the time wasn't up to it)
I think some lower end new PC's would still struggle with GTA4 without the
update.
--
-Nekar Xenos-
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On 2014-11-24 11:32, Warp wrote:
> It's just that after 6 games (which means something like 200-300 hours
> of gameplay in total) what's essentially the same game gets tiresome.
I dunno, I've logged 330 hours on Sins of a Solar Empire Rebellion now,
according to Steam, and it's actually the same game and I still find it
engaging...
...completely different sort of game, though.
--
Tim Cook
http://empyrean.sjcook.com
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> It's just that after 6 games (which means something like 200-300 hours
> of gameplay in total) what's essentially the same game gets tiresome.
Depends on the game IME. If it's the sort of game you "complete" in a
few 10s of hours (with no decent multiplayer mode) then there is limited
scope to enjoy it for much longer after that. OK you can come back to it
and play it through again at some point, maybe find a couple of
different ways of doing things if you're lucky, or find some bonus or
extra missions (depends on the game).
Open ended games with no "end" would seem to be more suited for 300+
hours enjoyment. Things like multiplayer FPS games might fit that (not
that I'm interested in those) or racing/flight simulator type games. I'm
also pretty sure my sister has spent getting on for 300 hours on some
sort of brightly coloured shape matching game on her phone :-)
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Warp <war### [at] tag povray org> wrote:
> Tim Cook <z99### [at] gmail com> wrote:
> > Why are people so hard on the setting aspect of things? I should think
> > it's more worthwhile to convincingly establish new environments to
> > immerse one's self in rather than stapling on arbitrary bells and
> > whistles or convoluted mechanics in the name of having sufficiently
> > different gameplay.
>
> It's just that after 6 games (which means something like 200-300 hours
> of gameplay in total) what's essentially the same game gets tiresome.
>
> I think that if I were to buy the game, it would be mostly because of
> the visuals.
>
> --
> - Warp
isn't that why we're not playing atari anymore? I mean, there are people who
buy new hardware just to play the latest Mario or Fifa games and these have the
same gameplay forever...
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> (Actually this is pretty much the same with the mouse, even though
> we usually don't realize it. Put a person who has *never* used a
> mouse to play a first-person shooter, and they will have even a
> harder time than you have with the controller. And it does take
> quite some time to get used to the mouse. Depending on the person,
> of course, but it can take months. The mouse is, however, much
> easier to master.)
Using a mouse for 2D pointing tasks on a daily basis for the last 25
years probably helps too :-)
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On 24/11/2014 09:31 AM, Tim Cook wrote:
> As long as different settings /are/ different (beyond reskinning the
> same meshes), and games don't encompass all possible settings on one
> swell foop, this will (to me) be a legitimate variation on a game's design.
AC1 was the Crusades, and I liked it a lot. The gameplay got a little
repetitive, but it was a good game.
AC2 was somewhere in Italy, and it's very hard to take comedy Italian
accents seriously. Still, the game had much more variation. (The whole
town renovation bit was a tad unnecessary though.)
From what I've seen, the next THREE games are all the same guy, in the
same setting. And that's why I haven't bought any of them. I don't want
to go to Italy again; I want to go somewhere different.
(And yes, the game is now a series, so every episode has to end with
nothing resolved so that the inevitable next game has a story to tell...)
Who knows? Maybe if the games get cheap enough, I might buy one.
(Oh yeah, I forgot: can't buy them on Steam either. That's gotta be
another big reason why I didn't purchase...)
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On Tue, 25 Nov 2014 20:01:19 +0200, Orchid Win7 v1 <voi### [at] dev null> wrote:
> On 24/11/2014 09:31 AM, Tim Cook wrote:
>> As long as different settings /are/ different (beyond reskinning the
>> same meshes), and games don't encompass all possible settings on one
>> swell foop, this will (to me) be a legitimate variation on a game's
>> design.
>
> AC1 was the Crusades, and I liked it a lot. The gameplay got a little
> repetitive, but it was a good game.
>
> AC2 was somewhere in Italy, and it's very hard to take comedy Italian
> accents seriously. Still, the game had much more variation. (The whole
> town renovation bit was a tad unnecessary though.)
>
> From what I've seen, the next THREE games are all the same guy, in the
> same setting. And that's why I haven't bought any of them. I don't want
> to go to Italy again; I want to go somewhere different.
>
> (And yes, the game is now a series, so every episode has to end with
> nothing resolved so that the inevitable next game has a story to tell...)
>
> Who knows? Maybe if the games get cheap enough, I might buy one.
>
> (Oh yeah, I forgot: can't buy them on Steam either. That's gotta be
> another big reason why I didn't purchase...)
Have you tried Insurgency? I hear some CS players like it for a change of
scenery.
--
-Nekar Xenos-
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