POV-Ray : Newsgroups : povray.off-topic : uncanny? Server Time
31 Oct 2024 19:30:55 EDT (-0400)
  uncanny? (Message 1 to 7 of 7)  
From: nemesis
Subject: uncanny?
Date: 23 Feb 2013 23:40:01
Message: <web.5129995fa102ddb43caeddc0@news.povray.org>
http://i.imgur.com/zHMTHfL.jpg

I think not.


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From: clipka
Subject: Re: uncanny?
Date: 24 Feb 2013 01:45:05
Message: <5129b6f1$1@news.povray.org>
Am 24.02.2013 05:38, schrieb nemesis:
> http://i.imgur.com/zHMTHfL.jpg

Bloopin' f*ck! Thank God it's Sunday, so I'm not at risk of jump up any 
moment now and hurrying towards the next computer store to buy a brand 
new high-end graphics card and this beast of a game.

> I think not.

Well, it remains to see how this bloke looks animated.


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From: Orchid Win7 v1
Subject: Re: uncanny?
Date: 24 Feb 2013 07:00:06
Message: <512a00c6$1@news.povray.org>
On 24/02/2013 06:44 AM, clipka wrote:
> Well, it remains to see how this bloke looks animated.

And what this looks like when viewed from more than one direction. 3D 
games can do that, you know. It's easy to take a photograph that looks 
fantastic from one 2D angle. It's another matter to make it look good 
when viewed from an arbitrary direction...


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From: nemesis
Subject: Re: uncanny?
Date: 24 Feb 2013 10:05:01
Message: <web.512a2b6cb316aa09ce8a4fe90@news.povray.org>
Orchid Win7 v1 <voi### [at] devnull> wrote:
> On 24/02/2013 06:44 AM, clipka wrote:
> > Well, it remains to see how this bloke looks animated.
>
> And what this looks like when viewed from more than one direction. 3D
> games can do that, you know. It's easy to take a photograph that looks
> fantastic from one 2D angle. It's another matter to make it look good
> when viewed from an arbitrary direction...

http://i.imgur.com/KJiteAP.jpg

http://i.imgur.com/2VVQCzs.jpg

http://images.gamersyde.com/image_image_crysis_3-21481-2489_0005.jpg

http://images.gamersyde.com/image_image_crysis_3-21481-2489_0009.jpg

then again, forget this ugly-looking mofo and take a look at the environments
and lighting effects:

http://i.imgur.com/ZtZqmQQ.jpg

http://images.gamersyde.com/image_crysis_3-21448-2489_0011.jpg


unfortunately, it seems to be a tradition in Crysis to be a benchmark tool with
lovely visuals but a lack of substance.  Some are reporting to have completed
the single-player game in about 6 hours...

that said, I really think the Uncanny Valley is a thing of the past.  Games are
set to prove it rather than Hollywood, because actors rule the latter and
lifelike rendered humans are not likely to replace them anytime soon, only
cartoons...


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From: clipka
Subject: Re: uncanny?
Date: 24 Feb 2013 12:15:20
Message: <512a4aa8$1@news.povray.org>
Am 24.02.2013 16:02, schrieb nemesis:

> http://images.gamersyde.com/image_image_crysis_3-21481-2489_0005.jpg

Girl: uncanny.

I guess that ugly-looking mofo works so good because yes, he's an 
ugly-looking mofo.


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From: nemesis
Subject: Re: uncanny?
Date: 24 Feb 2013 14:00:01
Message: <web.512a62d5b316aa0995f9be2a0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 24.02.2013 16:02, schrieb nemesis:
>
> > http://images.gamersyde.com/image_image_crysis_3-21481-2489_0005.jpg
>
> Girl: uncanny.
>
> I guess that ugly-looking mofo works so good because yes, he's an
> ugly-looking mofo.

I'm afraid nerdy game artists know how to model ugly-looking mofos better than
hot babes... :p


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From: Orchid Win7 v1
Subject: Re: uncanny?
Date: 24 Feb 2013 14:59:25
Message: <512a711d@news.povray.org>
>> And what this looks like when viewed from more than one direction.
>
> http://i.imgur.com/KJiteAP.jpg
>
> http://i.imgur.com/2VVQCzs.jpg
>
> http://images.gamersyde.com/image_image_crysis_3-21481-2489_0005.jpg
>
> http://images.gamersyde.com/image_image_crysis_3-21481-2489_0009.jpg

It was going great, right until the last one and the polygon edges.

> then again, forget this ugly-looking mofo and take a look at the environments
> and lighting effects:
>
> http://i.imgur.com/ZtZqmQQ.jpg
>
> http://images.gamersyde.com/image_crysis_3-21448-2489_0011.jpg

Meh, not enough AA on the grass.

> unfortunately, it seems to be a tradition in Crysis to be a benchmark tool with
> lovely visuals but a lack of substance.  Some are reporting to have completed
> the single-player game in about 6 hours...

Isn't that the way though? Back when computers were stuck with 16-colour 
graphics and 3-channel analogue sound, you had to actually focus on 
*gameplay* if you wanted to sell copies. Today... not so much.


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