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>> And what this looks like when viewed from more than one direction.
>
> http://i.imgur.com/KJiteAP.jpg
>
> http://i.imgur.com/2VVQCzs.jpg
>
> http://images.gamersyde.com/image_image_crysis_3-21481-2489_0005.jpg
>
> http://images.gamersyde.com/image_image_crysis_3-21481-2489_0009.jpg
It was going great, right until the last one and the polygon edges.
> then again, forget this ugly-looking mofo and take a look at the environments
> and lighting effects:
>
> http://i.imgur.com/ZtZqmQQ.jpg
>
> http://images.gamersyde.com/image_crysis_3-21448-2489_0011.jpg
Meh, not enough AA on the grass.
> unfortunately, it seems to be a tradition in Crysis to be a benchmark tool with
> lovely visuals but a lack of substance. Some are reporting to have completed
> the single-player game in about 6 hours...
Isn't that the way though? Back when computers were stuck with 16-colour
graphics and 3-channel analogue sound, you had to actually focus on
*gameplay* if you wanted to sell copies. Today... not so much.
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