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From: gregjohn
Subject: 'Nuther design contest site
Date: 22 Mar 2011 19:50:01
Message: <web.4d89358c1cac786734d207310@news.povray.org>
http://creativeallies.com/design-contests


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From: gregjohn
Subject: Re: 'Nuther design contest site
Date: 23 Mar 2011 22:05:01
Message: <web.4d8aa601a9c8467534d207310@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote:
> http://creativeallies.com/design-contests

Stop me if I'm boring yall, but here's another, unrelated item.
I asked an astronaut on Twitter what a starfield actually looks like outside the
window of a space shuttle.

This was his answer:
http://twitpic.com/1jq6zi/full


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From: Nekar Xenos
Subject: Re: 'Nuther design contest site
Date: 24 Mar 2011 02:11:04
Message: <op.vst3gqjbufxv4h@go-dynamite>
On Wed, 23 Mar 2011 01:49:32 +0200, gregjohn <pte### [at] yahoocom> wrote:

> http://creativeallies.com/design-contests
>
>

Thanks! I'm entering my jazz painting :)

-- 
-Nekar Xenos-


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From: scott
Subject: Re: 'Nuther design contest site
Date: 24 Mar 2011 06:12:52
Message: <4d8b1924$1@news.povray.org>
> Stop me if I'm boring yall, but here's another, unrelated item.
> I asked an astronaut on Twitter what a starfield actually looks like outside the
> window of a space shuttle.
>
> This was his answer:
> http://twitpic.com/1jq6zi/full

Cool, also interesting to see the EXIF data.  I wonder how long you can 
do the exposure for before the stars start to get trails (without any 
sophisticated motorised mounts)?


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From: Stephen
Subject: Re: 'Nuther design contest site
Date: 24 Mar 2011 06:45:22
Message: <4d8b20c2$1@news.povray.org>
On 24/03/2011 10:12 AM, scott wrote:
>> Stop me if I'm boring yall, but here's another, unrelated item.
>> I asked an astronaut on Twitter what a starfield actually looks like
>> outside the
>> window of a space shuttle.
>>
>> This was his answer:
>> http://twitpic.com/1jq6zi/full
>
> Cool, also interesting to see the EXIF data. I wonder how long you can
> do the exposure for before the stars start to get trails (without any
> sophisticated motorised mounts)?

You might be interested in Paolo Nespoli's MagISStra flickr page

http://www.flickr.com/photos/europeanspaceagency/sets/72157625509187786/

-- 
Regards
     Stephen


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From: gregjohn
Subject: Re: 'Nuther design contest site
Date: 24 Mar 2011 07:35:00
Message: <web.4d8b2c29a9c8467534d207310@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> You might be interested in Paolo Nespoli's MagISStra flickr page
>
> http://www.flickr.com/photos/europeanspaceagency/sets/72157625509187786/
>
> --


Thanks for the link: inspiring.  Interestingly, these show exactly the problem.
I have been living in areas of massive light pollution for decades and so I have
no real idea of what space looks like anymore. We have the Hubble images
available to us, which provide a "ridiculous" number of stars that you know the
human eye cannot see.  So that created problems for me in deciding how to do CG
space scenes: how many stars are actually seen out there?  I guess the number
can be "zero" if you have a bright object or planet anywhere in the scene, which
makes it even harder to figure out how to "CG" it.


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From: Stephen
Subject: Re: 'Nuther design contest site
Date: 24 Mar 2011 08:24:49
Message: <4d8b3811@news.povray.org>
On 24/03/2011 11:34 AM, gregjohn wrote:
> Stephen<mcavoys_at@aoldotcom>  wrote:
>> You might be interested in Paolo Nespoli's MagISStra flickr page
>>
>> http://www.flickr.com/photos/europeanspaceagency/sets/72157625509187786/
>>
>> --
>
>
> Thanks for the link: inspiring.

Here is another one you might find interesting. It's where I got the 
link to the flickr page.

> Interestingly, these show exactly the problem.
> I have been living in areas of massive light pollution for decades and so I have
> no real idea of what space looks like anymore. We have the Hubble images
> available to us, which provide a "ridiculous" number of stars that you know the
> human eye cannot see.  So that created problems for me in deciding how to do CG
> space scenes: how many stars are actually seen out there?  I guess the number
> can be "zero" if you have a bright object or planet anywhere in the scene, which
> makes it even harder to figure out how to "CG" it.
>

It is not a problem for me. I find reality overrated. ;-)



-- 
Regards
     Stephen


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From: nemesis
Subject: Re: 'Nuther design contest site
Date: 24 Mar 2011 12:35:43
Message: <4d8b72df@news.povray.org>
gregjohn escreveu:
> "gregjohn" <pte### [at] yahoocom> wrote:
>> http://creativeallies.com/design-contests
> 
> Stop me if I'm boring yall, but here's another, unrelated item.
> I asked an astronaut on Twitter what a starfield actually looks like outside the
> window of a space shuttle.
> 
> This was his answer:
> http://twitpic.com/1jq6zi/full

meh, looks blurry.  I prefer in the movies. ;)

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: Nekar Xenos
Subject: Re: 'Nuther design contest site
Date: 24 Mar 2011 13:44:04
Message: <op.vsuzjmrzufxv4h@xena>
On Thu, 24 Mar 2011 04:01:37 +0200, gregjohn <pte### [at] yahoocom> wrote:

> "gregjohn" <pte### [at] yahoocom> wrote:
>> http://creativeallies.com/design-contests
>
> Stop me if I'm boring yall, but here's another, unrelated item.
> I asked an astronaut on Twitter what a starfield actually looks like  
> outside the
> window of a space shuttle.
>
> This was his answer:
> http://twitpic.com/1jq6zi/full
>
>

I thought stars aren't supposed to show up in shots like this. Now I'm  
confused


-- 
-Nekar Xenos-


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From: Alain
Subject: Re: 'Nuther design contest site
Date: 24 Mar 2011 14:31:38
Message: <4d8b8e0a@news.povray.org>

> On Thu, 24 Mar 2011 04:01:37 +0200, gregjohn <pte### [at] yahoocom> wrote:
>
>> "gregjohn" <pte### [at] yahoocom> wrote:
>>> http://creativeallies.com/design-contests
>>
>> Stop me if I'm boring yall, but here's another, unrelated item.
>> I asked an astronaut on Twitter what a starfield actually looks like
>> outside the
>> window of a space shuttle.
>>
>> This was his answer:
>> http://twitpic.com/1jq6zi/full
>>
>>
>
> I thought stars aren't supposed to show up in shots like this. Now I'm
> confused
>
>
When you are over the DAY side of the earth, no.

Relatively long exposure over the night side of the earth. We can see 
that the camera had some rotation around a point in the top left area.

The bright red to yellow lines in the bottom, under the arc, are city 
lights.
The green to orange arc is light scattered by the athmosphere.



Alain


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