Stephen <mcavoys_at@aoldotcom> wrote:
> You might be interested in Paolo Nespoli's MagISStra flickr page
>
> http://www.flickr.com/photos/europeanspaceagency/sets/72157625509187786/
>
> --
Thanks for the link: inspiring. Interestingly, these show exactly the problem.
I have been living in areas of massive light pollution for decades and so I have
no real idea of what space looks like anymore. We have the Hubble images
available to us, which provide a "ridiculous" number of stars that you know the
human eye cannot see. So that created problems for me in deciding how to do CG
space scenes: how many stars are actually seen out there? I guess the number
can be "zero" if you have a bright object or planet anywhere in the scene, which
makes it even harder to figure out how to "CG" it.
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