POV-Ray : Newsgroups : povray.off-topic : 'Nuther design contest site : Re: 'Nuther design contest site Server Time
29 Jul 2024 22:33:21 EDT (-0400)
  Re: 'Nuther design contest site  
From: gregjohn
Date: 24 Mar 2011 07:35:00
Message: <web.4d8b2c29a9c8467534d207310@news.povray.org>
Stephen <mcavoys_at@aoldotcom> wrote:
> You might be interested in Paolo Nespoli's MagISStra flickr page
>
> http://www.flickr.com/photos/europeanspaceagency/sets/72157625509187786/
>
> --


Thanks for the link: inspiring.  Interestingly, these show exactly the problem.
I have been living in areas of massive light pollution for decades and so I have
no real idea of what space looks like anymore. We have the Hubble images
available to us, which provide a "ridiculous" number of stars that you know the
human eye cannot see.  So that created problems for me in deciding how to do CG
space scenes: how many stars are actually seen out there?  I guess the number
can be "zero" if you have a bright object or planet anywhere in the scene, which
makes it even harder to figure out how to "CG" it.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.